Casting Time: 1 action
Range: 5 foundations
Target: 1 creature or object within range
Components: V, S
Duration: Instantaneous
Classes: Druid, Sorcerer, Wizard

You seize the air and compel it to create one of the following effects at a point you can see within range:

  1. One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 1 foundation away from you.
  2. You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 5 foundations away from you. It isn’t pushed with enough force to cause damage.
  3. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

Support Us

Old Guard is a free to play server with no pay to win mechanics. If you like to support our ongoing effort to get better, please consider donate to our cause. Click here to learn more!