{"id":4351,"date":"2022-06-30T07:31:55","date_gmt":"2022-06-30T07:31:55","guid":{"rendered":"https:\/\/oldguard-rp.com\/home\/?p=4351"},"modified":"2025-08-21T21:40:43","modified_gmt":"2025-08-21T21:40:43","slug":"invited-guest","status":"publish","type":"post","link":"https:\/\/oldguard-rp.com\/home\/2022\/06\/30\/invited-guest\/","title":{"rendered":"Vampiric Weaknesses"},"content":{"rendered":"\n<p>&nbsp;&#8211; <strong>Forbiddance:<\/strong> The vampire can&#8217;t enter a residence without an invitation from one of the living residents of that dwelling. Does not apply to non-residence buildings.<\/p>\n\n\n\n<p>&nbsp;&#8211; <strong>Water<\/strong>: The vampire takes 20 acid damage when it ends its turn in natural bodies of water.<\/p>\n\n\n\n<p>\u00a0&#8211; <strong>Stake to the Heart:<\/strong> <span style=\", Helvetica, Arial, sans-serif;font-size: 16px;font-style: normal;font-weight: 400;letter-spacing: normal;text-align: left;text-indent: 0px;text-transform: none;float: none\">If a piece of wood is driven into the vampire\u2019s heart while the vampire is incapacitated or in its resting place, the vampire is paralyzed until the stake is removed.<\/span><\/p>\n\n\n\n<p>\u00a0&#8211; <strong>Sunlight Hypersensitivity:<\/strong> The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has -2 on attack rolls and perception checks. <strong>True Vampires do not suffer from this while fed.<\/strong><\/p>\n\n\n\n<p>&nbsp;&#8211; <strong>Coffins<\/strong>: Coffins can only be moved within the Vampire&#8217;s base, the Vampire cannot move the location of their base once their coffin has been placed. Should the Coffin be stolen or destroyed they can rebuild it after 2 days but it still must remain within their base location. Attempting to steal or destroy a Vampire&#8217;s coffin requires a DM ticket to be opened. <strong>IMPORTANT:<\/strong> If you do not have a coffin, you cannot use the Misty Escape feature.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><em>((Last updated: 21.8.2025))<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&nbsp;&#8211; Forbiddance: The vampire can&#8217;t enter a residence without an invitation from one of the living residents of that dwelling. Does not apply to non-residence buildings. &nbsp;&#8211; Water: The vampire takes 20 acid damage when it ends its turn in natural bodies of water. \u00a0&#8211; Stake to the Heart: If a piece of wood is [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":4150,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"off","_et_pb_old_content":"<!-- wp:paragraph -->\n<p>\u00a0- <strong>Forbiddance:<\/strong> The vampire can't enter a residence without an invitation from one of the living residents of that dwelling. Does not apply to non-residence buildings.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>&nbsp;- <strong>Water<\/strong>: The vampire takes 20 acid damage when it ends its turn in water.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>&nbsp;- <strong>Stake to the Heart:<\/strong> The vampire is destroyed if a piercing weapon is driven into its heart while it is incapacitated in its coffin.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>&nbsp;- <strong>Sunlight Hypersensitivity:<\/strong> The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has -2 on attack rolls and ability checks.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>&nbsp;- <strong>Coffins<\/strong>: Coffins<strong> <\/strong>can only be moved once a week, and must be placed within the afflicted player\u2019s base. Should a coffin be destroyed, it can be rebuilt after 2 days. If your coffin is found, a player can steal and place your coffin elsewhere, this requires a DM ticket be opened. If your coffin is stolen, a replacement can be rebuilt after 2 days. **IMPORTANT:** If you do not have a coffin, you cannot use the Misty Escape feature.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><em>((Last updated: 12.5.2023))<\/em><\/p>\n<!-- \/wp:paragraph -->","_et_gb_content_width":"","inline_featured_image":false,"footnotes":""},"categories":[15,100,14],"tags":[],"class_list":["post-4351","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-classabilities","category-v-classabilities","category-skillsandtraits"],"_links":{"self":[{"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/posts\/4351","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/comments?post=4351"}],"version-history":[{"count":16,"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/posts\/4351\/revisions"}],"predecessor-version":[{"id":11055,"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/posts\/4351\/revisions\/11055"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/media\/4150"}],"wp:attachment":[{"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/media?parent=4351"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/categories?post=4351"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/oldguard-rp.com\/home\/wp-json\/wp\/v2\/tags?post=4351"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}