Welcome to

Old Guard

This website is for the Conan Exiles, Forgotten Realms server ‘Old Guard D&D’.  We are a 5e adjacent and DnD-inspired server.

Here, you can find everything from our ruleset to a master list of all the spells available in our initiative spell combat system.

Our mission statement is as follows:

Old Guard is a Dungeons and Dragons inspired community with a focus on providing players with a roleplay-centric server that is built on long-term character progression, creating a lore accurate environment, and giving players a place to play under inclusive conditions. All staff members, from the owners to the trainees, make transparency a priority by listening to the concerns and desires of the player base and providing clear and open reasonings for the decision made by the staff team.

Our Current Setting:

The year is 1495 DR, the Year of the Tyrant’s Pawn, in the land of Halruaa.  Halruaa was once a land of magic, renowned for its electrum mines and its Haerlu wine.  The fabled, quiet, and wealthy magocracy was justly depicted as full of wonder.  Created by archwizards foreseeing the fall of Netheril, Halruaa combined peace and harmony with the magic powers of their ancestors, but without the taint of their ambitions.

During the Spellplague, Halruaa was seemingly destroyed.  In truth, however, to save their realm, Halruaan wizards shifted the kingdom into Abeir.  When the Spellplague ended a century later, Halruaa was returned to Toril as part of the Second Sundering

Halruaa returned much changed.  It had less magic, less wealth, and less population, but it was still protected.  Even without a standing army, the returned Halruaa was protected by wand-wielding mounted militia.  The most powerful wizards of the country were now known as arch lords – reclusive mage men and women who hoarded magic knowledge, treasure, and automatons.  The arch lords were ready to use their magic stockpiles to defend Halruaa from enemies, new and old, and could stand tall against usurpers such as Thay or the Zhentarim.  On a local scale, Halruaan communities were governed by septars, who were in charge of magical resources and the law.  Post return, Halruaa returned to its mining operations and producing goods the nation was famed for before the Spellplague.  Magic was studied and respected, but never trusted, nor used mindlessly.  Soon after, Halruaa restored its political relations, and trade, and dispatched envoys to Waterdeep, Ormpur, and Tashalar.

Now, 15 years after Halruaa returned to Toril, the country is becoming more stable.  It is nowhere near as wealthy or magical as it once was and the Halruaans still hold a careful respect for magic.  As well it is far more open to outsiders due to trade routes and the slow, careful resurgence of Skyship merchants. Where once the country would not even let certain outsiders in, now they welcome most, granted with a wary eye.  Halruaa managed to get back on its feet after such a tragedy, but still the scars of the past linger in the land.

Getting started

Joining our Discord is a mandatory action to get whitelisted. This is necessary to play on Old Guard

Read Our Rules

In our community, building and PvP rules you’ll find a full overview over how life on the server works

Already read everything? Then let’s start building your own, unique character right away!