Fey

((Link to Wiki’s in Race Name: The Fandom Wiki is a third-party website that gives a ROUGH estimation about a race. DMs discretion supersedes all.))

Fey are creatures from the Feywild, a parallel plane to the Prime. Many were typified as having supernatural abilities and a connection to nature or to some other force or place. The language of the fey was called Sylvan. Fae, or faeries, as many liked to be called, were creatures of any size, shape, texture, or smell, that exemplified and inhabited natural wonder.

There were many different species of fey, and connections between them could be hard to identify, other than being natives of the Feywild. A few common threads could be drawn between certain smaller groups, however, while some were simply impossible to classify.

As for whether fey desired weal and woe, both were the case. Fey were creatures connected closely to nature, and just as rain from clouds saved farmers and troubled travelers, so did fey help some and injure others. Fey were a people of many different alignments and interests like humans were, and just as most of the humans, dwarves, and elves concern themselves little with the fair folk, so the fair folk, by and large, concern themselves very little with the mortal races.

((Last updated:  6.8.2024))

Ability Score Increases:
+1 to two ability scores of your choice

Lifespan:
Changelings mature slightly faster than humans but share a similar lifespan.  

Size:
You are ‘medium’.
Your size is 160.02 – 175.26

Speed:
Your base walking speed is 2 foundations.

Languages:
Changelings can speak, read, and write Common Sylvan, and 2 languages of choice.

Changeling
(Applications OPEN)

Changelings can shift their forms with a thought. Many changelings use this gift as a form of artistic and emotional expression.  It’s also an invaluable tool for grifters, spies, and others who wish to deceive.  This leads many people to treat changelings with suspicion. 

In their true form, changelings appear faded, their features almost devoid of detail.  It is rare to see a changeling in that form, for a typical changeling changes its shape the way others might change clothes. ​ With ever-changing appearances, they reside in many societies undetected. 

Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle physician.

Race Abilities

Ability Score Increases:
+1 Charisma, +1 of Choice

Lifespan:
Harengons have a lifespan of about a century.

Size:
You are ‘small’ or ‘medium’.  You choose the size when you select this race.
Your size is 83.82 – 193.04

Speed:
Your base walking speed is 2 foundations.

Languages:
Harengons can speak, read, and write Common and Sylvan.

Harengon

Harengons were bipedal rabbit-like creatures with extended feet and prolonged ears. They had a variety of fur colorations. Harengons had keen senses and powerful legs. The Harengons’ main characteristic was their energized personalities and tight wound-up musculature ready to spring into action at any given moment.

Race Abilities

Ability Score Increases:
+1 Wisdom, +1 of Choice

Progenitor Race: Your origin race.

Lifespan:
Hexblood age is determined by their progenitor race.

Size:
You are ‘small’ or ‘medium’.  You choose the size when you select this race.
Your size is 83.82 – 243.84

Speed:
Your base walking speed is 2 foundations.

Languages:
Hexbloods can speak, read, and write Common, Sylvan, and their Progenitor Races Languages.

Hexblood
(Application Only)

((Upon whitelisting, you must document your Hexblood’s origin race.))

Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft. Some who enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. While many Hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even before their birth. Many turn to lives of adventure, seeking to discover the mysteries of their magic, forge a connection with their fey natures, or avoid a hag that obsesses over them.

Race Abilities

Ability Score Increases:
+1 Charisma, +1 of Choice

Lifespan:
Satyrs mature and age at about the same rate as humans.

Size:
You are ‘medium’.
Your size is 147.32 – 182.88

Speed:
Your base walking speed is 2 foundations.

Languages:
Satyrs can speak, read, and write Common and Sylvan.

Satyr

Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by two simple desires; to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.

Race Abilities

Ram

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