The Aasimar
Whereas tieflings have fiendish blood in their veins, Aasimar are the descendants of celestial beings. These folk generally appear as glorious humans with lustrous hair, flawless skin, and piercing eyes. Aasimar often attempts to pass as humans in order to right wrongs and defend goodness on the Material Plane without drawing undue attention to their celestial heritage. They strive to fit into society, although they usually rise to the top, becoming revered leaders and honorable heroes


The Beastkin
The term ‘Beastkin’ is not canon, but for the purposes of organization we’ve established the following races under this category as they all tend to resemble animals or at the very least, other natural wildlife.
This category includes the winged Arakocra, the proud Dragonborn as well as the mystical Hengeyokai and the scaled Kobolds.
The Dwarves
Whether or not the dwarven claim that they’d been carved from the world’s stone was true, dwarves shared many qualities considered similar to the stone they lived with. Strong, hardy, and dependable, dwarves were polite, particularly to elders, and possessed a pearl of wisdom beyond that of many other races. Dwarves valued their traditions, regardless of the subrace they came from and looked for inspiration from ancestral heroes.


The Elves
Elves, much like their living ancestors, the eladrin, who are also commonly called elves, are a long-lived race of the Tel-quessir found most commonly in forests, shrublands, and other wildernesses. From time to time the elves organize strong nations, though with far less frequency than eladrin, in some cases adopting even a nomadic lifestyle. Almost all elves worship the gods of the Seldarine, and the elves were generally, though not always, good in nature.
The Fey
Fey are creatures from the Feywild, a parallel plane to the Prime. Many are typified as having supernatural abilities and a connection to nature or to some other force or place.


The Giants
While not necessarily related, there are some races in the world whose most common characteristic is their tendecy to enormous growth in height.
These races are those that relate to giants or are otherwise large humanoids.
The Goblinoids
Goblinoids are a species of savage humanoids that share a common lineage and traits. Fecund, brutal, and selfish, the goblinoids are a plague on civilized lands. They are known to be savagely cunning, dexterous, and agile.


The Humanoids
Humanoids are one of the widest range of beings in our world and reach from small gnomes and halflings to the strongest orc bloods.
Even though they’re often as different as they come, they all share a human-like appearance (that’s where the name comes from) and the fact, that they are all somehow related to beings that are indigenous to Fearûn.
The Planar Beings
Planar Beings, otherwise known as Extraplanar creatures, are a mixture of races that are not native to the material plane. They instead come from another plane of existence altogether.
Some well-known examples of extraplanar creatures include fire elementals, fiends, celestials, and powerful deities. Often, though not always, they have significantly different powers than those from the material plane.


The Tieflings
The tiefling is a race of plane touched humanoids. Tieflings are primarily human in ancestry but draw part of their bloodline from a powerful evil extraplanar being.
Tieflings are widely stereotyped as wicked, cruel, and criminal individuals. While many live up to this image, tieflings run the full range of good and evil and vary considerably based on their bloodline and personality.
Tieflings have a tendency to be solitary loners. They are adaptable and resilient to hardship and possess a strong aptitude at whatever pursuit they dedicate themselves to, whether that be fighting, art, or anything else.
The Undead
Undead were once-living creatures that had been animated by spiritual or supernatural forces. Being extremely resilient to a number of effects and substances that were extremely harmful to the living, they were immune to all mind-affecting effects, poison sleep effects, paralysis, stunning, disease, and death effects. This might be due to their lack of living brain cells, but who knows?

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