Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating resourcefulness and versatility that is the cornerstone of any successful adventuring party.

Who is the Rogue?

Rogues rely on skill, some magical tricks to supplement their other abilities, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They devote as much effort to mastering the use of a variety of skills as they do to perfect their combat abilities, giving them broad expertise that few other characters can match.

Having a knack for finding the solution to just about any problem, avoiding danger, and demonstrating resourcefulness, the Rogue is the cornerstone of any successful adventuring party. As adventurers, rogues fall on both sides of the law. Some are hardened criminals who decide to seek their fortune in treasure hoards, while others take up a life of adventure to escape from the law.

 ((Last updated:  9.23.2023))


The Rogue in Numbers


Casting Attribute:  Dexterity
Attribute Bonus:  +1 Dexterity
Armour Proficiency:  Light Armour
Weapon Proficiency:  Simple Weapons
Base Spell Pool:  20 (Arcane Trickster)
HP Modification:  +0

Rogue Mastery Bonuses


New Spells (Arcane Trickster)
Melee Damage: +1
Melee Bonus: +1 
HP: +10
Spell Pool: +10 (Arcane Trickster) 



On Mastery & Subclasses 

Subclasses in on the Old Guard server work like specializations of your class and enable players to customize their general class into something more fitting their RP and general play style. While it’s not mandatory, it’s highly recommended to chose a subclass from character creation onwards, since a player needs to earn the subclass from a fitting IC trainer (aka another player) to master it.

That said it’s not crucial to choose a subclass during character creation just to have one, especially if you cannot decide for one, or have the feeling that it just does not fit the backstory of them (e.g. if they’re young and just starting their adventurer’s career). 

 Changing the subclass (or the class on that account) is also possible that way, as the only thing you need is another player who trains you ICly. All on class, subclass and mastery training can be found here.

All Boons, Banes, Spells, Abilities and Cantrips you find in the specific subclasses sections come on top of everything you see under the basic class above.So you’ll lose nothing by chosing a subclass from the list at any point of time.

Arcane Trickster

Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers.


You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.


The Swashbuckler focus their training on the art of the blade. Relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, their method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat and can fight with two weapons while safely darting away from an opponent.


Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues. Especially the ones who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving their agility and stealth, Thieves hone their skills in the larcenous arts. Such as skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items they normally couldn’t employ.