Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer.

Who is the Sorcerer?

Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped. Some sorcerers wield magic that springs from an ancient bloodline infused with the magic of dragons. Others carry a raw, uncontrolled magic within them, a chaotic storm that manifests in unexpected ways. A sorcerer’s magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on.

Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do. By learning to harness and channel their own inborn magic, they can discover new and staggering ways to unleash that power.

((Last updated:  9.23.2023))


The Sorcerer in Numbers


Casting Attribute:  Charisma
Attribute Bonus:  +1 Charisma
Armor Proficiency:  Light Armour
Weapon Proficiency:  Simple Weapons, Daggers

Base Spell Pool:  40, +2 Sorcery Points
HP Modification:  -10 HP

Sorcerer Mastery Bonuses


New Spells
Spell Damage: +1
Spell Bonus: +1 
HP: +10
Spell Pool: +20 
Sorcery Points: +2



Level 5
Level 7
Level 9

On Mastery & Subclasses 

Subclasses in on the Old Guard server work like specializations of your class and enable players to customize their general class into something more fitting their RP and general play style. While it’s not mandatory, it’s highly recommended to chose a subclass from character creation onwards, since a player needs to earn the subclass from a fitting IC trainer (aka another player) to master it.

That said it’s not crucial to choose a subclass during character creation just to have one, especially if you cannot decide for one, or have the feeling that it just does not fit the backstory of them (e.g. if they’re young and just starting their adventurer’s career). 

 Changing the subclass (or the class on that account) is also possible that way, as the only thing you need is another player who trains you ICly. All on class, subclass and mastery training can be found here.

All Boons, Banes, Spells, Abilities and Cantrips you find in the specific subclasses sections come on top of everything you see under the basic class above.So you’ll lose nothing by chosing a subclass from the list at any point of time.

Aberrant Mind

As an Aberrant Mind sorcerer, you decide how you acquired your powers. Were you born with them? Or did an event later in life leave you shining with psionic awareness?

An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might?

Divine Soul

A Divine Soul, with natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands celestial power, these sorcerers can undermine the existing order by claiming a direct tie to the divine.  In some cultures, only those who can claim the power of a Divine Soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations.


Spells & Abilities

Level 1
Level 6
Level 8

Draconic Bloodline

Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Spells & Abilities

Level 1

Shadow Magic

Being a creature of shadow, this Sorcerer’s innate magic comes from the Shadowfell itself. Some might be able to trace their lineage to an entity from that place, while others could have been exposed to its fell energy and transformed by it.  The power of shadow magic casts a strange pall over their physical presence. Feeling cold to the touch, the spark of life that sustains them is muffled as if it struggles to remain viable against the dark energy that imbues their soul.

Wild Magic

Wild magic comes from the wild forces of chaos that underlie the order of creation.  A sorcerer might gain Wild Magic in a variety of ways. They might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps, by being born under a dark star, crossing paths with a Fey being who awoke something within them, or the magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within them, waiting for any outlet.

Spells & Abilities

Level 2