School: Evocation
Casting Time: 1 action
Range: 10 foundations
Components: V, S, M, (5 Red Glowing Gems, 2 White Glowing Gems)
Duration: Instantaneous
Classes: Cleric, Druid, Divine Soul Sorcerer

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to be healed of at least two levels of the Wounded condition and also be relieved of two levels of exhaustion, and a degree of being burned. The target also gains 8d8 hitpoints back as positive energy healing if used in Dice Combat. This spell also ends blindness or deafness. This spell has no effect on constructs or undead.

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