The

Paladin

Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and armor.

Who is the Paladin?

A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them the power to do their sacred work. Although many paladins are devoted to gods of good, their power comes as much from a commitment to justice itself as it does from a god.

Almost by definition, the life of a paladin is an adventuring life. Unless a lasting injury has taken him or her away from adventuring for a time, every paladin lives on the front lines of the cosmic struggle against evil to protect the innocent and those who join them in the fight for justice.

((Last updated:  9.23.2023))

The Paladin in Numbers

 

Casting Attribute:  Charisma
Attribute Bonus:  +1 Constitution
Armour Proficiency:  Light Armour, Medium Armour, Heavy Armour, Shield Proficiency
Weapon Proficiency:  Simple Weapons, Martial Weapons
Base Spell Pool:  30
HP Modification:  +5

Paladin Mastery Bonuses

 

New Spells
Melee Damage: +1
Spell Bonus: +1 
HP: +15
Spell Pool: +10

 

Rituals

Level 1

On Mastery & Subclasses 

Subclasses in on the Old Guard server work like specializations of your class and enable players to customize their general class into something more fitting their RP and general play style. While it’s not mandatory, it’s highly recommended to chose a subclass from character creation onwards, since a player needs to earn the subclass from a fitting IC trainer (aka another player) to master it.

That said it’s not crucial to choose a subclass during character creation just to have one, especially if you cannot decide for one, or have the feeling that it just does not fit the backstory of them (e.g. if they’re young and just starting their adventurer’s career). 

 Changing the subclass (or the class on that account) is also possible that way, as the only thing you need is another player who trains you ICly. All on class, subclass and mastery training can be found here.

All Boons, Banes, Spells, Abilities and Cantrips you find in the specific subclasses sections come on top of everything you see under the basic class above.So you’ll lose nothing by chosing a subclass from the list at any point of time.

Blackguard

Blackguards, also referred to as anti paladins, were the quintessential champions of evil in Faerûn. They led armies of dread forces such as undead, fiends, and other extra-planar beings, often in the name of the more malevolent deities.

Divine Scion

Many are the mortals who serve the gods, in small ways and large. Whatever the source, these are the few who can, with the proper training, become divine scions. The spark of divinity animates their every deed, and voices whisper secrets and commands that were never meant for the ears of others.
Divine scions may frustrate the orthodox hierarchy of their faith, as they represent an end-run around the ecclesiastical structures of the church. Their calling comes directly from their deity, and their orders supersede any earthly authority.

Rituals

Level 5

Spells & Abilities

Level 2
Level 5
Level 8

Hospitaler

The hospitaler archetype stands at the crossroads of martial mastery and devotion to one or more gods. They approach their faith much as clerics do, but draw on their religious convictions to help them overcome their enemies in battle. Where paladins are called to fight in the name of righteousness, Hospitalers use their devotion to the divine to advance the cause of their patron deities in the world. Some might serve as combat healers, chaplains, or simply devout warriors who took up arms in the name of the gods. Hospitalers pray for and receive a small number of cleric spells, and most focus their spell selection on healing.

Templar

A Paladin in service of a deity first and foremost, usually sworn to ensure the defense of a temple site, follow them rather than a set of virtues. Sometimes called Crusaders, Templars, or Holy Knights, these paladins are still required to follow their deity’s tenets. The templar is a holy warrior blessed by their deity with combat prowess and great endurance.