Casting Time: 1 action
Range: 6 foundations
Components: V, S, M, (3 Obsidian Glowing Gems)
Classes: Druid, Sorcerer, Warlock, Wizard
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. On a failed save, the target receives 6d6 damage. This spell has no effect on undead or constructs. This spell has detrimental effects against non-magical plants, causing them to wither rapidly and die.