General Rules

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Important note

The following page is a number of rules we’re setting in place to organize a player-friendly environment on our server. This is due to the fact, that we have a huge number of individuals from different countries, backgrounds, timezones, gender, and ethnicities all with their very unique backgrounds, experiences’s and views on our world and the hobby of roleplaying in specific.

Please take a few moments to read through the following rules as they’re applicable for everyone whitelisted on the server (this includes admins and staff members). If you feel that people in your direct surroundings are not compliant to these rules please feel free to open a ticket with the ticketbot in place in our discord and report the issue. We’ll then come back to you as soon as possible.

Please also note:  Staff Members will NOT reply to DM’s about server status, lore questions, or questions about the server.  The community must open the appropriate ticket for these questions.

Following the above:  Do NOT ping staff members in public channels unless they requested you to do so for something.  Doing a single ping, or follow-up ping in tickets is fine.  Excessive pinging one after the other.  This will result in a warning.

If you have questions or concerns, either open a ticket or ask in the #questions channel where your fellow community members and staff (when available) can respond. 

~Staff rules are subject to change at any time~

Strike & Ban Appeals

Both strikes and bans can be appealed on a case-by-case basis.

Strikes: May be appealed after a month
Bans: May be appealed after a full season is over and a new one begins. Even if there is a mid-season wipe any banned players must wait until a new season begins.

Example: If we are on season 2 and we need to do a mid-wipe to go into 2.5 a strike can be appealed at this time. Any banned player will need to wait until the beginning of season 3.

Community Rules

Rules that organize our daily community experience

Rule 1

Be Respectful: Old Guard is a community that is built to be inclusive and fun, centered around immersive roleplay. Meaning racism, homophobia, transphobia, and all other forms of the -isms and -phobias will not be tolerated here. This includes trolling, griefing, and other toxic behavior. Treat others how you would want to be treated. Remember that there’s another person behind the keyboard or mic.

Rule 2

NSFW and Risky Content: This includes, but is not limited to NSFW content in any but the designated channels, anything that violates Discord’s TOS, posts regarding real-world politics, or any harmful links. We are a 18+ community but if you’re in doubt that what you’re posting crosses the line, then do not post it.

Rule 3

Common Courtesy: Do not discriminate, berate, or act condescending to your fellow story writers. Never assume a player’s consent. Be sure to check their profile sheet or ask before performing profound roleplay. Regardless of one’s consent sheet, a player always has the right to FTB a scene.

Rule 4

Zero Tolerance on Harassment: Harassment, derogatory comments based on race, sexual orientation, or gender will not be tolerated in the slightest. Neither will soliciting other servers through Old Guard’s Discord. This will result in an immediate ban. This includes bringing up past drama from other servers. Do not target people. Be an adult and try to move past old wounds and slights.

Rule 5

Private Discords: Staff does not and will not enforce Old Guard’s rules and policies in private Discords. The limits of our powers stop at the Old Guard server, website, and Old Guard’s Discord.

Rule 6

Meta-Gaming: We understand that if something exciting happens you would want to share that excitement with your friends either in in-game chat or on Discord. Most people are not malevolent or intentional meta-gamers, but when you know something it is easier to slip. It is best to avoid speaking of valuable information or anything that could be used as an advantage with other players. If we suspect you are using OOC knowledge for IC gain, staff has full discretion to determine a fitting penalty. As such, you are not required to change your name on Discord to your in-game name. That is completely your choice.

Rule 7

Follow Roleplay Conventions: Do not emote doing something to another character without allowing them a chance to affect the narrative.

I.E: “John throws a spear at Sarah, impaling her through the shoulder.” This would be an example of how not to write an emote because it takes away Sarah’s agency.

The better way to write it would be: “John throws his spear towards Sarah, aiming for her shoulder.” This emote is an attempt; it shows an impending action about to happen and allows for Sarah to write a response, finalizing the action.

Rule 8

You are In Character at ALL Times: The only two exceptions to this rule are when you are returning to your body after being downed in PvP and while you are in the spawn room. All other actions are IC. If you are jumping around naked or are on a material run or within the hub for whatever reason, that is all IC action. We do not have an OOC tag for this reason.

Rule 9

Warps and Travel: We use warps to save on travel time or for quickly finding roleplay. However, you may not warp after a raid declaration if you are the raiding party or the defending party and you may not camp warp sites for any reason. You may not pull your bracelet to teleport around the map to a bedroll or bed. Any found bedrolls/beds will be deleted. If you are a repeat offender, staff will bring you into a ticket to discuss abusing this mechanic.

Rule 10

No Streaming: We may make exceptions for this during staff ran public world events but overall, do not stream while playing on our server due to the adult content and to respect fellow players’ privacy.

Rule 11

No Drama: Do not bring past drama from any other servers with you into Old Guard’s Discord or server. Do not target people. Be an adult and try to move past old wounds and slights.

Rule 12

Whitelisting: All players must open a whitelist ticket before their character can be played past the spawn room. If you are found to be in the world and interacting with other characters without finishing the whitelist application, you will subjected to a strike or season ban.

Rule 13

No Underage Characters: Do not play a character as underage or with child-like tendencies. Just don’t. You will be banned instantly. The staff has the right to “Age Check” any community member for the safety of the community and its player base.

Rule 14

No Exploits: This includes pulling bracelets or using warps to avoid roleplay, exploiting Pippijack tables, improper use of flight, etc. This includes the use of auto-clickers to avoid the AFK timer in-game. You are to report exploits when found. Please report any found exploits in the form of a help ticket.

Queue Skipping:  We can detect who uses this exploit to skip the queue.
-If it’s found players are doing this, it will result in a 24-hour
ban + 1 strike with no prior warnings being given.
-If it continues, you will then receive a 3-day ban with a second Strike given.
-On the third offense, you will be put on an official 7-day ban until you can appeal.
-If there are any further instances thereafter, you will be banned until next season and can appeal at that time.

Rule 15

No Rules Lawyering: As a player, do not take matters into your own hands and attempt to moderate a situation. If there is a disagreement on the rules, contact staff through a ticket. Constant rules-lawyering will result in an appropriate punishment.

Rule 16

Catch-All Rule: It is impossible to encompass every situation in this ruleset. If a situation does not have a policy and it is clear that the actions are creating a toxic environment for players and staff, staff will address it on a case-by-case basis. Staff will meet to discuss the issue and provide a solution that will be brought to the player(s) in question in a transparent manner explaining why and how things were and will be handled.

Hub Rules

The rules below are applied to any Main hub and Market.

We DO NOT allow ERP in hubs. There are personal homes for a reason. If players are caught ERPing in the hubs, all involved will get a strike.

No mounts, pets, or thralls within the hubs. Mounts are far too large to be brought into the hubs and can be left out near the hitching posts outside of the main hubs and market away from the warp location. As far as pets and thralls are concerned, Conan tends to bug out and reset the “attack nothing” setting. If the thrall or pet is to attack a player, they have full permission to kill it and you will not be compensated. It is best to leave them at your base.

No aggressive species of shapeshifting (bear, tiger, wolf, etc.) is allowed in the hubs. Think of it this way, you are out grocery shopping and suddenly see a tiger. You would not turn a blind eye to this predator animal. Non-aggressive species (fox, house cat, raven, etc.) may be in the hubs but they may not shift into their human form while within the areas.

The only form of PvP allowed in the hubs is skirmishes and you may not PvP intent on everyone within the hubs. The hubs are not an area to go searching for a perma death. Refer to player versus player rules, rule 9 for skirmish cons.

AFFLICTED CHARACTERS may not con, but are NOT protected by the city and it’s guards. This reflects the aversion against afflicted character’s by the game world while making the characters choose better hunting grounds.

Market Thespian Rules

Only one market Thespian allowed in the market per clan.

Only base game clothing is allowed on the Thespians, do not use Outfit Manager or IQOL.

  1. No accessories or racial items on the Thespians.
  2. Please dress your poor Thespians. Just, please.
  3. No emotes, even if it is a single frame.
  4. Turn off head tracking and voices.
  5. Please set the Thespian up in this way:

Building Rules

Can we do it…?

Any player with a base found to be in violation of these rules will be contacted in a ticket with clear instructions on what needs to change as well as a deadline by which the changes must be completed. This deadline will take into account the player’s availability. If the changes aren’t made by the deadline, the build will be subject to deletion without further warning or reimbursement for lost materials.

If you’re not sure if your base violates these rules or not, open a help ticket! The staff will be happy to review your build or concept and let you know. 

Rule 1

Players are allowed one permanent base: No building tiles or placeables may be placed outside of a clan’s main build area. The exception is temporary camps documented with the below process. If you’re not sure if an area counts as being a part of your main build, open a ticket and we will happily review!

Temporary camps for RP purposes are permitted with a supporting help ticket, and may remain for 24 hours from the time the ticket was opened.

Rule 2

Do not block access to resources, major caves, dungeons, bosses, recipes, major thralling locations, or POIs: Explicit staff approval is required to build inside any cave or dungeon.

Rule 3

Do not build on unreachable terrain: Your base must be reachable on foot without climbing, whether by natural terrain or by the addition of stairs/ramps. Elevators do not count for this purpose, but bases on islands reachable only by swimming are allowed.

Rule 4

Foundations:  Foundations should only be used as the base for structures and to level terrain where necessary.  They should not be used as walls.  Nor should they be singularly placed along the terrain as territory placeholders.  DO NOT place foundations along the land to claim said land for yourself.  

Rule 5

Buildings must be RP friendly: Player bases should appear architecturally sound, appropriate for the culture they represent, and functional for the region they’re found in. No comically tall towers without adequate support, giant cubes, or sandstone in the frozen north.

Rule 6

Do not use building exploits: Undermeshing, honeycombing, unreachable floating bases, spamming temperature placeables, and any other building techniques, tricks or glitches used for the purpose of gaining a mechanical advantage are not permitted.

Rule 7

Sister clans are not permitted: Creating a new clan to circumvent the clan cap is not permitted. Each clan must have distinct leadership and possess its own building location and facilities.

Rule 8

All players must be in a clan, even If they are solo:  You must open a clan before joining the RP with other people and may leave it anytime if you join another one.

Rule 9

Green wall:  If we are using a map/map extension that removes the green wall, players may NOT build outside of the green wall.  This will result in a warning. 

Building Limits

Clan Size (players) Building Pieces Placeable Allowance Thrall/Mount Limit
1 500 150 2
2 – 3 800 250 4
4 – 6 1500 450 7
7 – 9 2600 850 10
10 – 12 3200 1000 13

Note: Thespians count against a clan’s placeable limit, not their thrall limt.

Specific Restrictions

Item Limit per Clan
Animal Pens (all varieties) 1
Wheel of pain (all varieties) 1
Preservation boxes (all varieties) 2
All placeable trees 10
Religious Altars 2
Horse Stables 2
Fish traps/Bee hives 0
Bird cages/coops 1
Mining Stations 0

Note: There are merchants in the hub who sell fish and honey.

Building Extensions

It is possible for a clan to extend their tile and placeable allotment in two ways:

Purchase a building extension for 5 in-game Pippi gold. This extends both the tile and placeable allowance by 200 each. Enter a help ticket to purchase this extension.

Support the server by becoming a donor and redeem your rewards by entering a ticket; tile and placeable extension amounts vary by donor package. See Donations for more info.

The building extension and donor package allotment increase stack with one another, but a clan may only benefit from one of each per season.

Robbery Rules

Relax… I take it from here

To enact Theft RP, breaking and entering, there are some phases to act.
Only the player lockpicking or breaching may enter through the door they are breaking into. If you wish for more than one person to enter a building, a raid should be declared.

(Our server has the offline raiding/lockpicking turned off.  Meaning, if you wished to break into someone’s house, and they’re offline, you won’t be getting far.)  

Stealth

Unless the thief is breaking in via kicking the door in, a stealth check must be done without any additional modifiers. This will determine the number of clues left behind in a note, for the subsequent ‘investigation’ RP, should the target you are robbing wish to partake in a pursuit. It is also required that one is done when trying to steal while the target is home/present in the area.

Limitations to Theft

The thief may take up to 2 weapons and 1 piece of armor (or, 2 pieces of armor and 1 weapon). One group of the following may additionally be taken, so long as the items stolen does not make the thief over-encumbered: 250 building materials, a total of 5 profession based items (Poison, Repair kits/Weapon Fittings), 3 gems, or 1 health potion. Once you hit over 99%, you are encumbered and cannot take any more. (It does not matter whether you go to an encumbrance build or not. 99% weight is the limit.)

    Pillaging & Theft

    As a heavy consequence, you may steal one of the following: up to 3 physical items, 50 Silver, a single magic item, or a potion. If you wish to steal the latter two, you declare ” Potion” or ” Magic item” and search for those things. Your character must succeed on a successful investigation check exceeding to the creation DC of the magical item or potion in order to steal it, based on your investigation you will be given a list of items that your roll exceeds. If you fail this check, you may not steal anything else. Gear, Racial, or Class items are not able to be taken or pillaged.

    Pickpocketing

    Only available to the rogue class and its subclasses. Pickpocketing is a Sleight of Hand roll vs. a target’s Perception roll. If locked as a tie, then the perception roll will beat the SoH roll. You may take up to 1d12+3 Silver off a player, or 1 physical item weighing under 1 lb. Gear, Racial, or Class items are not able to be taken nor anything worn by the player. You should whisper to the person what kind of item you are looking for (IE, a gem, a ring, food, a vial) and allow the victim to provide you with the item.

    You may only pickpocket up to 5 people a day with a 3-day cooldown to rob the same person again.

      Documentation

      A ticket must be opened following your successful break-in

      A screenshot of the Stealth Roll, Break in, and Lockpicking rolls (Both for door and Chest) plus their partnered emotes, including their timestamps. As well as, a screenshot of the items taken from their box and into your inventory, displaying the encumbrance value of the thief too.

      Please note:  If you’re simply breaking a door down, and do not steal anything, you will still need to place a POI to say that door was broken into, but nothing was taken.

      Additionally, a POI mark must be left describing what you have done, and what clues were left behind and the flat 1/d20 roll you did so others know the clues left were equal to what number you received. ie. foot/hoof prints, fabrics, or a stench should your character have such, and how you entered/broke into the doors/chests.

      To keep people from overtaking, the screenshot of the items must be done within the inventory of the chest – displaying what has been transferred and the state of the chest before. Should it come into question if more items have been taken, these images should be able to protect you and clarify the situation.

      Step-by-Step Process

      These should all be included in the thievery ticket.

       

      1. Do /list clans to show the clan you are trying to break into, and highlight their name so it’s shown easily.
      2. Emote that you are lockpicking or breaching the door. After you have emoted, you can commence attempting to lockpick or breach the door. Screenshot all attempts.
      3. After you get the door open, roll by doing “/dice 1d20” in-game. This would decide how the scene would look when found.  Place the first POI explaining this and the flat 1d20 dice roll you made at the bottom. Include POI in a screenshot.
      4.  Emote lockpicking the chest and continue with your attempts.  ANY attempts at lockpicking must have a POI placed down to show it was tampered with in some way.  Screenshot all attempts.
      5. Screenshot your inventory and the chest inventory before removing items.
      6. Screenshot your inventory and the chest inventory after you have removed the items you are stealing.
      7. Leave a POI marker ANYWHERE you have tampered with, corresponding with your dice roll. Screenshot the POIs.

      Example of clues

      Once again, this is a base, d20 roll done in-game.  No Modifiers will count in this number.

      7 or below = You have left quite the scene. Leaving footprints/hoofprints, articles of your clothing, perhaps blood – or some form of a tell-tale sign of you being there – tying you to the crime.
      8-13 = You’ve left your footprints/hoofprints, and some bits of strands of fabric – something that will allow people to have some inclination to what the thief was wearing.
      14-18 = You have only left your tracks.
      19-20 = You’ve left nothing but some indications the door was picked open. You are a specter of a thief. An absolute mastermind to the craft, or perhaps you got lucky.

      Lock-Out Phase

      Upon a successful heist, the thief cannot rob said target again for 3-5 OOC days, depending on the severity of the theft. Cooldowns will be determined by staff within the thievery ticket.

      If you are caught in the act of stealing within someone’s home and PVP is initiated, you DO NOT count as the defender. You are on ‘Their’ property stealing ‘Their’ things and it is them doing self-defense. You may either fight, surrender or flee.

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