Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
Who is the Warlock?
Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, warlocks piece together arcane secrets to bolster their own power. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study and research.
No one makes a pact with such a mighty patron if he or she doesn’t intend to use the power thus gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive warlocks toward adventure.
((Last updated: 9.23.2023))
The Warlock in Numbers
Casting Attribute: Charisma
Attribute Bonus: +1 Charisma
Armour Proficiency: Light Armour, Medium Armour-(Hexblade), Shield Proficiency-(Hexblade)
Weapon Proficiency: Simple Weapons, Daggers, Martial Weapons-(Hexblade)
Base Spell Pool: 40
HP Modification: +0
Warlock Mastery Bonuses
Spell Damage: +1
Spell Bonus: +1
Spell Pool: +20
Spells & Abilities
On Mastery & Subclasses
Subclasses in on the Old Guard server work like specializations of your class and enable players to customize their general class into something more fitting their RP and general play style. While it’s not mandatory, it’s highly recommended to chose a subclass from character creation onwards, since a player needs to earn the subclass from a fitting IC trainer (aka another player) to master it.
That said it’s not crucial to choose a subclass during character creation just to have one, especially if you cannot decide for one, or have the feeling that it just does not fit the backstory of them (e.g. if they’re young and just starting their adventurer’s career).
Changing the subclass (or the class on that account) is also possible that way, as the only thing you need is another player who trains you ICly. All on class, subclass and mastery training can be found here.
All Boons, Banes, Spells, Abilities and Cantrips you find in the specific subclasses sections come on top of everything you see under the basic class above.So you’ll lose nothing by chosing a subclass from the list at any point of time.
The Eldritch Warlock bind themselves to a Patron, often being a Mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, an Elder God from legend, or even that which lingers in the Deep. Their Patron might be unaware of their existence, or entirely indifferent towards them altogether. However, this Warlock has gleaned much of their Patron’s secrets to allow them to draw magic from their strength. Be warned, as such darkness leaves the soul marked for eternity.
Elemental Warlocks have made a pact with one of the rarest kinds of genie. A Noble genie. Such entities are rulers of vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations but are all arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals who so love to bind genies into servitude, readily entering into pacts that expand their reach across the multiverse. No matter the reason for choosing them, their gifts do not come without cost.
Having made a pact with a fiend from the lower planes of existence, a being whose aims are evil, this Warlock struggles to overcome the corruption and destruction that is constantly at play within themselves. Some Fiends delight in simply watching those who pledge themselves suffer in absolute agony. Even enjoying the fact the Warlock’s deeds have damned them to their service in death. Something that will have to be accepted at the end of life’s journey.
You have made your pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.
Death holds no sway over the Undying Warlocks patron who has unlocked the secrets of everlasting life. Having the secrets of the ages, of life and death, mortality is a fleeting thing that causes one to grasp at any power available to prolong it. Such mysteries are there to uncover. Using Ambition as a drive for the power of eternity, not being held back by even their Patron, these Warlocks use any resources to find it.