Casting Time: 1 action
Range: 10 foundations
Components: S, M, (10 Blue Glowing Gems, 2 Green Glowing Gems)
Classes: Bard, Sorcerer, Warlock, Wizard
You unleash the power of your mind to blast the intellect of up to five creatures of your choice that you can see within range. Each target must make an Intelligence saving throw. On a failed save, a target takes 5d6 psychic damage and is stunned. On a successful save, a target takes half as much damage and isn’t stunned. If a target is downed in Dice Combat by this damage it immediately receives the Death’s Door wounded status and cannot be given consequences.
A stunned target can make an Intelligence saving throw at the end of each of its turns. On a successful save, the stunning effect ends at the end of their turn, meaning the turn they pass the save they cannot take any actions. If a target fails to pass the Intelligence saving throw on their turn in mechanical combat, they are removed from combat and cannot receive consequences.