Creating a character on Old Guard…
Hey there, and welcome to Old Guard!
Before you can start to play on our server, you will need to be whitelisted by our ever helping staff. To spare yourself some waiting time and back and forth you’ll find a lot of information in the following article!
White List Application:
To start your whielist application process, join our discord server, and create a ticket including the following information.
Discord Name (Full name including the numbers):
Name (Must be more than 3 letters):
After whitelisting for our server, character creation on Old Guard works in three easy steps:
- Choose a race
- Choose a Class
- Choose a Profession
While step 1 and 2 are pretty straight forward, professions are needed to earn coin and get tokens for items unique to that profession, which can be traded or sold at the player Market.
Grace Period Reroll:
Upon character creation, one person is allowed to change race, profession, or class, as well as dice stats within the first seven days of the character creation, this can be used only once per season per person.. This is in case the character concept is not what the person is wanting. This is without issue however the character has to be retired if full reroll, by doing these rerolls you do reset your 30 day reroll timer. After the end of your grace period if you have not used these rerolls, you will not be able to reroll your character for 30 days. Death is an exception to this rule but should not be abused and will start your reroll timer on the day of Death.
Reroll Token Reroll:
“Every player is able to use their reroll option once every 30 days to either shelf or retire their character. This option may be used at any point, after the new character grace period, in their playtime on our server as long as the character isn’t in any conflict OR storyline RP with others. If Staff is told they are not in conflict and the reroll goes through, if we find out we were advised incorrectly, a formal warning will be issued. If it is determined that this was done intentionally, a strike will be issued in its place and the character will be forfeit and retired, the conflict resolved with their death.
Once that option is used, it will be marked on the players’ whitelist that they have rerolled and a 30 day timer will be started. You will be asked at the time of reroll if you are retiring or shelving your character. You are only permitted 2 shelving spaces (Unless extra slots are granted due to donor ranks). The player will not be permitted to reroll again until those 30 days are up. “If your character is killed in game you may reroll or you may bring back a shelved Character. This is a one time exception. If you are constantly getting killed and rerolling the situation will need to be evaluated. If staff gets evidence that you had your character killed to avoid consequences, or just to bring back a shelved character without waiting out your 30 days, your character will be removed from you and you will have to wait out the remainder of your 30 day period with no character in play.”
Shelving – Places your character on one of your 2 available shelving spaces. You can expand your shelving space through donations. Progress is preserved from season to season. Even if you perma your new character, you cannot remove a shelved character till the 30 days are concluded.
Retired – Once a character is retired it is gone..
Class Change: This is done through rp just like the Mastery, you will lose a previous Mastery, this takes 3 sessions at least 1 hour in length, and at least 20 hours apart. This may only be done once per character per season. Does not have to be a master for class change. If the class change is done by a Master and the person changing class is already a Master then they will retain their Mastery with the change.
Sub Class Change: At least 2 hours of training, can be done as a straight two hours or broken down into hour or 30 minute sessions with someone of the sub class you wish to change to, back and forth interchange showing a reason for the change of class. Again this is once per character per season.
Profession Change: One session 1 hour long with back and forth on changes on the new profession deciding why it is better than the one you have.
If you are a ranger: Read all about your favored enemy
If you are a cleric or paladin: A list of all available deities will be available soon
If you are a paladin: Find a fitting oath here
If you are a kensei monk: We’re currently working on a list of typical available weapons
If you are a druid: Choose your durid forms with this list!
The race defines most and foremost your heritage in DnD. While every race comes with certain benefits, some races also include boons or banes to consider. However the most important angle on choosing your race is the unique point of view they’re inhabiting while exploring the wilderness and cities around them.
Classes in DnD are like fields of expertise and specialisation. But they are so much more. Many classes are more like a way of life than mere jobs and while most characters are ready to explore the world, there are some fundamental differences in how a fighter or barbarian will discover the worlds wonders and how a bard or a wizard will do the very same.
Professions like arcanist or beast tamer are your day to day job. While every profession needs much time to master them, most of them are also bound to specific materials that are found in the world or traded with other guild members. Since pursuing a profession is so time consuming every character usually has only one.