Action Type: Standard Action
Target: 1 Creature
Range: 12 Tiles
Components: S – 4 Blue Gems
Duration: Instantaneous
Classes: Bard-College of Lore, Bard-College of Whispers, Sorcerer-Aberrant Mind, Warlock, Wizard

You attempt to bind a creature within an illusory cell that only it perceives. One creature you can see within range must make an Intelligence saving throw. The target succeeds automatically if it is immune to being charmed. The target takes 5d10 psychic damage. On a failed save, you make the area immediately around the target’s space appear dangerous to it in some way. You might cause the target to perceive itself as being surrounded by fire, floating razors, or hideous maws filled with dripping teeth. Whatever form the illusion takes, the target can’t see or hear anything beyond it and is restrained for 3 rounds. Target can, at the end of their turn, attempt a DC15 INT Saving throw to break out early.

((Last updated: 3.20.2024))

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