School: Enchantment
Casting Time: 1 action
Range: 12 foundations
Components: V, S, M, (8 Blue Glowing Gems)
Duration: 2 hours
Classes: Bard, Draconic Sorcerer, Eldritch Warlock, Order of the Metamorpher Wizard

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has an advantage on the saving throw.

While the target is charmed, you may issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. The creature takes only the actions you choose and doesn’t do anything that you don’t allow it to do. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. (This spell cannot be used to force a player to do anything they are uncomfortable with.)

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