School: Enchantment
Casting Time: 1 action
Range: 10 foundations
Components: V, S
Duration: 1 hour
Classes: Bard, Druid, Sorcerer, Warlock, Wizard

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or if you do anything harmful to it. The charmed creature regards you as a friendly acquaintance, and will not take harmful actions towards you. This protection does not extend to your companions. The charmed target is still able to question the motives of the caster if asked to do something that it normally would not do, for example, attack one of their comrades. If cast against a single opponent on the opposing side with no other allies available successfully, the PVP intent ends. If used in this way, the target cannot be given consequences. When the spell ends, the creature knows it was charmed by you.

Support Us

Old Guard is a free to play server with no pay to win mechanics. If you like to support our ongoing effort to get better, please consider donate to our cause. Click here to learn more!