Action Type: Standard Action
Target: 1 Creature
Range: 5 Tiles
Components: V, S (No Gem)
Duration: 1 hour
Classes: Bard, Druid, Sorcerer, Warlock, Wizard

You attempt to charm a creature you can see within range. It must make a Wisdom saving throw. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

((Last updated: 11.10.2023))

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