Casting Time: 1 action
Components: V, S, M, (5 Red Glowing Gems)
Duration: 1 hour
Classes: Cleric, Paladin
You conjure a weapon of pure holy power. Until the spell ends, the weapon emits bright light in a 6 foundation radius and dim light for an additional 6 foundations. In addition, weapon attacks made with it deal an extra 2d6 radiant damage on a hit against fiends or undead. If the weapon isn’t already a magic weapon, it becomes one for the duration.
Using this spell will also cause the weapon to emit a burst of radiance. 3 creatures of your choice that you can see within 2 foundations of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage and is Blinded. On a successful save, a creature takes half as much damage and isn’t Blinded. At the end of each of its turns and if the creature has yet to take their turn in a PvP initiation phase, a Blinded creature can make another Constitution saving throw, ending the effect on itself on a success. This attempt will count as an action.
The holy weapon deals 2d6 + 3 + your strength modifier in damage, and counts as a magic weapon for the purpose of consequences.