Action Type: Standard Action
Target: 1 Creature
Range: 5 Tiles
Components: V, S, M – 2 Green Gems
Duration: 30 minutes
Classes: Bard-College of Valor, Druid-Circle of the Land, Paladin-Oath of Vengence, Ranger-Horizon Walker, Sorcerer, Wizard-Bladesinging

Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, and it gains a +2 bonus to AC and Dexterity saving throws, for the duration. Additionally, it gains an additional action on each of its turns for 4 turns. That action can be used only to take the attack (1 weapon attack only), move, enter stealth, or use item actions.

When the spell ends, the target can’t move or take action until after its next turn, as a wave of lethargy sweeps over it.

((Last updated: 3.20.2024))

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