Casting Time: 1 action
Range: 12 Foundation line
Components: V, S, M, (6 Red Glowing Gems)
Duration: Instant, Mote lasts up to 6 turns
Classes: Druid, Sorcerer, Wizard
A beam of brilliant light flashes out from your hand in a 1 foundation wide, 12 foundation line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage in dice PVP and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. The undead has a disadvantage on this saving throw.
For the duration of the spell, a mote of brilliant radiance shines in your hand. It sheds bright light in a 6 foundation radius. This light is sunlight and it pierces magical darkness.