School: Evocation
Casting Time: 1 Action
Range: 10 foundations
Components: V, S
Duration: Instantaneous
Classes: Sorcerer

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Upon casting the spell, you must roll a 1d8 to determine the type of energy the spell will have. The target must roll a dexterity saving throw against the caster’s casting attribute. If used in dice PVP, on hit a target takes 1d6 + casting modifier damage. In addition, regardless of the type of intent, a different effect takes place depending on the number you rolled with the 1d8 based on the energy type as listed below

1Acid – Select one weapon of the target to remove from their use for the duration of the PVP encounter.
2Cold – Chilled status
3Fire- Burned status, 1st degree
4Force – Force – Knocked prone
5Lightning – Stunned status for 1 turn in dice
6Poison – Poisoned status
7Psychic – Pained status
8Thunder – Deafened status

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