Action Type: Standard Action
Target: Up to 6 Creatures
Range: 10 Tiles
Components: V, S, M – 2 Green Gems
Duration: 3 Rounds
Classes: Cleric-War, Druid-Circle of the Land, Sorcerer

Description:
You alter time around up to 6 creatures of your choice in a 10-tile radius centered on you. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. In its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

((Last updated: 11.11.2023))