Action Type: Standard Action
Target: Up to 6 Creatures
Range: 10 Tiles
Components: V, S, M – 2 Green Gems
Duration: 3 Rounds
Classes: Cleric-War, Druid-Circle of the Land, Sorcerer

You alter time around up to 6 creatures of your choice in a 10-tile radius centered on you. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.

An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. In its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.

A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.

((Last updated: 11.11.2023))

Support Us

Old Guard is a free to play server with no pay to win mechanics. If you like to support our ongoing effort to get better, please consider donate to our cause. Click here to learn more!