Casting Time: 1 action
Range: 15 foundations
Components: V, S, M, (6 Red Glowing Gems, 4 White Glowing Gems)
Classes: Druid, Divine Soul Sorcerer
Brilliant sunlight flashes in a 6×6 foundation square centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 8d6 radiant damage and is blinded. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and Fiends have disadvantage on this saving throw.
-A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded. Undead and Fiends have disadvantage on this saving throw.
-This spell dispels any darkness in its area that was created by a spell, no matter if the area of the spell is larger than the Sunburst.