Unique Races

((There are Races that have been pre-approved to be played.  Small summaries of each race will be next to their name.))

Unique races are here to, at their core, provide and engage the community in RP.  They have been added to our cauldron of fun, and in the name of fun, these races are not more ‘OP’ or ‘Special’ than the current base ones.  When playing one of our alternative unique races below, please understand that you forgo any special racial books/perks that our base races may get.  Our Unique Races get the same Base Stats with some differences based on their racial classification.

We currently have 48 + some subraces within them, to choose from!  (This is a long list!)

(These races have the potential for limited slots depending on the volume of players who wish to try them out!)

Please Note:  You will see two instances of ‘Disclaimers’ on the races below.  This can affect how your gameplay goes depending on the race.  We wish to ensure our community understands from the start that certain races will not be loved and are susceptible to easy deaths.  If either of the below is not stated on the race, you can play the character as normal without these worries.

  • FULL – Other players will view your character negatively, and town authorities will not defend you.  You will be subject to full pvp cons in the hub areas.
  • REVILED – Other characters will view your character negatively, even if you present them as good-aligned.

Base Stats for Unique Races:

  • Ability Score Increases:  +1 of Choice
  • Speed:  Your base walking speed is 2 foundations
  • Languages:  +1 of Choice

~For the purposes of RPR, some races function identically to undead in our system, so they will have the ‘undead’ perk to reflect this.~

~

Large Creatures & Size Limitations:  Beyond 255 height, doorframes of a standard size can no longer be entered; to work around this for big characters, they can attempt to meet a DC 15 roll for either ATHLETICS or ACROBATICS to temporarily be able to resize to move through a door, before sizing back to whatever they were prior.

  • Contortion:
    DC 15 Acrobatics roll:  The character squeezes through the opening; must be repeated any time a doorway meeting the criteria is entered (EX: they contort to enter a building, they must then make the roll to get back out or they are stuck for that turn)
  • Door-Buster:
    DC 15 Athletics roll: The character busts the doorframe, does not need to be repeated and a POI must be left stating that the doorframe has been broken with standard evidence rules applying

Unique races are application-based.  When putting in your whitelist, please be sure to copy and paste the below with your answers on top of the regular whitelist format:
(Discord ready)

**Character Alignment:**  *What alignment is your character & how is it expressed?*

**Personal Bio:**  *Your character‘s backstory.*

**Historical Tendencies of This Race:** *How does the society of this race function, and what do they value?*

  • – Does your character differ from these historical tendencies, if so- how do they differ, and why do they behave differently?

**Outside Mindset toward This Race:** *How do other, more common races view this one? Are they hated, and if so– for what reasons, generally?*

**Racial Tensions:** *What races are typically viewed with contention for your race? List at least two and describe how your character personally feels about them.*

~Unique Races are currently only available to players who have already played one of our vanilla races for the default reroll period (14 days).  Your application MUST be approved before you re-roll.~

Due to the large number of Unique Races, please use the Ctrl + F feature with the list of names below for ease of viewing.

NimbleWright Warforged Gargoyle Fey Eladrin Forlarren Korred Quickling Draegloth
Fey’ri
Tanarukk Half-Ogre Ogre Troll Verbeeg Abeil Aquatic Elf Avariel Bugbear
Firbolg Flind Gnoll Grimlock Hagspawn Kenku Koalinth Kuo-Toa Lizard-folk
Mongrel-folk Nerra Quaggoth Sahuagin Saurial Thri-kreen Tortle Centaur Chitine
Drider Harpy Myconid Nycter Ophidian Pterfolk Tlincalli Yak-Folk Death Knight
Eidolon-(Corrupted) Kir-Lanan Wight

        ((Last updated:  6.12.2024))

Classification: 
Construct

Suggested Alignment:
Any Chaotic

Lifespan:
Assumed Unaging (After Maturity)

Size:
You are ‘medium’.
Your size is between 120 – 170

Suggested Languages:
Any

Disclaimer:  None

Nimblewright

Nimblewrights are oddities amongst other constructs, largely due to their innate intelligence and creativity, having been bestowed a personality upon their creation. Humanoid and lithe in their mechanical frame, Nimblewrights are typically excellent candidates for dueling, being quick and graceful upon their feet. Their energetic nature often lends them toward adopting far more chaotic personalities.

Resistances / Weaknesses

  • Poison Immunity
  • Charm Immunity
  • RPR Perk – Undead

Classification: 
Construct

Suggested Alignment:
Any 

Lifespan:
Assumed Unaging (After Maturity)

Size:
You are ‘medium’.
Your size is between 180 – 210

Suggested Languages:
Any

Disclaimer:  None

Warforged

On the opposite end of the spectrum in terms of physique when compared to Nimblewright, warforged are powerfully built constructs who were created with a personality to develop and an innate intelligence that grants them a sense of personhood. Their bodies even harbor a system of veins that acts as a passage for liquid that fuels their functions, leaving them as an almost artistic replication of the biological form. They are adaptable by nature, often affixing their weapons to their own limbs through feats of engineering.

Resistances / Weaknesses

  • Poison Immunity
  • Charm Immunity
  • RPR Perk – Undead

Classification: 
Elemental

Suggested Alignment:
Chaotic Evil

Lifespan:
Assumed Unaging (After Maturity)

Size:
You are ‘medium’.
Your size is between 160 – 190

Suggested Languages:
Primordial

Disclaimer:  FULL

Gargoyle

Appearing much like statues of winged, demonic humanoids, Gargoyles are adept at cultivating the facade of being inanimate, lingering atop pillars and high places to peer upon all that passes below. They are cruel and cunning, delighting in the terror and pain they inflict as they surprise their victims, with some sources even claiming that this anguish is what sustains them. They are often indiscriminate about whom they work for, so long as they are bribed with the opportunity to cause even more of that pain that they crave, alongside a generous helping of treasure to covet.

Resistances / Weaknesses

  • Poison Immunity

Classification: 
Fey

Suggested Alignment:
Chaotic Neutral

Lifespan:
750 years

Size:
You are ‘medium’.
Your size is between 120 – 170

Suggested Languages:
Sylvan or Evish

Disclaimer:  None

Fey Eladrin

The fey eladrin were the most powerful of the eladrin, a subrace of elves who adopted the Feywild as their home. Sometimes called noble eladrin, they were capable of changing their physical appearance and powers according to their mood, assuming characteristics of the seasons. Their hair and skin colors changed to reflect their moods, which could each be identified to a particular season of the year. How frequently eladrin changed their appearance was an individual choice. Some eladrin spent their entire lives in the same season or followed the seasons of the place where they lived, while others could change as frequently as once per day.

Resistances / Weaknesses

  • N/a

Classification: 
Fey

Suggested Alignment:
Chaotic Neutral

Lifespan:
Assumed Unaging (After Maturity)

Size:
You are ‘medium’.
Your size is between 110 – 150

Suggested Languages:
Sylvan

Disclaimer:  REVILED

Forlarren

Forlarren were a race of fey creatures that came about from devil corruption. Their fey ancestry drove forlarren to act in ways seen as self-destructive and once they reached a breaking point through such behavior the diabolical side of their personality would assert itself. Forlarren dominated by their diabolical mindset were known to be rather cunning, scheming, and vicious foes. They often sought to dominate or mislead weaker creatures. Once whatever diabolical schemes they had were foiled, a forlarren’s fey nature would reassert dominance over their mind.

Resistances / Weaknesses

  • N/a

Classification: 
Fey

Suggested Alignment:
Chaotic Neutral

Lifespan:
Assumed Unaging (After Maturity)

Size:
You are ‘small’.
Your size is between 80 – 120

Suggested Languages:
Sylvan

Disclaimer:  None

Korred

Korreds, also known as the Dancing Folk, were a small race of fey with a special connection to the earth. Korreds were grey-skinned humanoids with short hairy bodies and the lower-body of a goat. Their beards and hair were incredibly long and dense, snaking out in all directions. They were rarely known to wear more than a simple pair of leather britches. It was difficult to distinguish between the two Korred sexes, as the women grew similarly large beards and manes of hair.

Resistances / Weaknesses

  • N/a

Classification: 
Fey

Suggested Alignment:
Chaotic Evil

Lifespan:
Assumed Unaging (After Maturity)

Size:
You are ‘small’.
Your size is between 70 – 90

Suggested Languages:
Sylvan

Disclaimer:  None

Quickling

Quicklings were a small speedy species of fey. Quicklings were small humanoid fey of slender build, similar in appearance to an elf, but with sharper, more feral features. They were cruel, devious, and capricious. They were also quite hyperactive, preferring not to slow down. They constantly paced and shifted in place whenever they were forced to be “stationary.” They spent most of their time performing acts of mischief on creatures slower than themselves and delighted in causing suffering, especially when the blame fell on other creatures and caused further discord.

Resistances / Weaknesses

  • N/a

Classification: 
Fiend

Suggested Alignment:
Chaotic Evil

Lifespan:
Assumed Unaging (After Maturity)

Size:
You are ‘large’.
Your size is between 220 – 250

Suggested Languages:
Undercommon or Abyssal

Disclaimer:  FULL

Draegloth

The union of a drow Priestess and a Glabrezu, Draegloth are graceful, four-armed half-fiends that vary in visage and stature based upon their gender. The males are the more brutish of the two, taking after their demonic heritage far more than their slender, drow-esque counterparts. These beasts are monsters in more than just their looks, their reputation earned for being impatient, bloodthirsty killing machines when unleashed upon an enemy. Drow view them as a gift from Lolth, deeming them sacred and treating them with respect, albeit whilst still holding female Draegloth in far higher regard than their brothers.

Resistances / Weaknesses

Classification: 
Fiend

Suggested Alignment:
Chaotic Evil

Lifespan:
1020 years

Size:
You are ‘medium’.
Your size is between 150 – 180

Suggested Languages:
Elven or Abyssal

Disclaimer:  FULL

Fey’ri

In a manner akin to the taint of tiefling’s infernal blood upon their physique, Fey’ri is warped by their demonic heritage in much the same way, albeit in a rather pronounced manner. Fey’ri appears as sun elves with a distinct demonic touch to their features, often bearing multiple arms, horns, varying numbers of wings, tails, and beyond. They value the purity of their corrupted blood, often viewing elves as lesser than themselves. Numbers of Fey’ri are few and far between, the result of nearly successful eradication of their bloodline by other elves, stoking that disdain further.

Resistances / Weaknesses

  • Fire Resistance
  • Poison Immunity

Classification: 
Fiend

Suggested Alignment:
Chaotic Evil

Lifespan:
Assumed 150 years (Longer than orc)

Size:
You are ‘medium’.
Your size is between 130 – 170

Suggested Languages:
Abyssal or Orc

Disclaimer:  FULL

Tanarukk

Tanarukk are the result of the crossbreeding of orcs and tanar’ri demons, with the initial population having evolved so much that these half-fiends are now considered their own race, having escaped slavery by their demonic masters and establishing settlements of their own. They resemble short, stocky orcs with infernal traits that denote their heritage, such as pronounced horns and two jutting tusks that breech their lower jaw, these being far larger than those held by their orcish ancestry. They enjoy indulging in savagery and, although they are often more intelligent than the orcs they originated from, still engage in brutalizing any whom they deem weaker than themselves.

Resistances / Weaknesses

  • Fire Resistance
  • Poison Immunity

Classification: 
Giant

Suggested Alignment:
Any Chaotic

Lifespan:
70 years

Size:
You are ‘large’.
Your size is between 200 – 240

Suggested Languages:
Giant

Disclaimer:  REVILED

Half-Ogre

Half-ogres were the offspring of a human and an ogre. Half-ogres were not very intelligent, and they typically were greatly lacking in self-control. They tended to enjoy the simple pleasures of life—eating, drinking, and partying. Half-ogres were generally thought of as large, strong, and stupid among human civilizations, but considered exactly the opposite way by ogre tribes. They were especially not trusted by dwarves or gnomes, because of their ancestry.

Resistances / Weaknesses

  • N/a

Classification: 
Giant

Suggested Alignment:
Chaotic Evil

Lifespan:
100 years

Size:
You are ‘large’.
Your size is between 300 – 330

Suggested Languages:
Giant

Disclaimer:  FULL

Ogre

Ogres appeared as giant humanoids with very muscular bodies and large heads, with black blood. Ogres were a lazy, brutish, avaricious race with notoriously quick tempers. Their avaricious nature would often lead them to distrust one another and incite squabbling over treasure.

Resistances / Weaknesses

  • N/a

Classification: 
Giant

Suggested Alignment:
Chaotic Evil

Lifespan:
100 years

Size:
You are ‘large’.
Your size is between 240 – 270

Suggested Languages:
Giant

Disclaimer:  FULL

Troll

Trolls, also called the Spawn of Vaprak or the Undying Ones, were a ravenous, predatory species of giant humanoid found throughout almost all the regions and types of climates in Faerûn, from arctic wastes to tropical jungles, and came in several sub-species. They were uncivilized, monstrous creatures with voracious appetites that roamed from one area to the next feeding upon whatever they could.

Resistances / Weaknesses

  • N/a

Classification: 
Giant

Suggested Alignment:
Neutral/Neutral Evil

Lifespan:
100 years

Size:
You are ‘large’.
Your size is between 254 – 287

Suggested Languages:
Elven or Giant

Disclaimer:  None

Verbeeg

Verbeegs were giant-kin and were also sometimes known as human behemoths because they resembled humans more than any other giant race, but had ganglier limbs and longer faces. Verbeegs were usually evil creatures without an ethical compass. While being conniving, these giants still possessed a certain sense of honor. They often followed their own rules: never give a sucker a break, and always keep your word. Verbeegs often worded their promises and turns of phrase so they were able to get out of pledging things they did not want to follow up on.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Any Lawful

Lifespan:
Assumed 750 years

Size:
Depends on type
Vassal – ‘medium’ – 160 – 180
Queen – ‘medium’ – 170 -190
Soldier – ‘large’ – 210 – 240

Suggested Languages:
Elven or Sylvan

Disclaimer:  None

Abeil

Abeils, also commonly known as bee people, were humanoid bee-like creatures that lived in large hive-cities. They were divided into three castes: the laboring vassals, the fighting soldiers (also known as stormwings), and the ruling queens. Abeils exhibited a mix of the features of bees and elves. Bristly fur colored in alternating bands of black and yellow covered their bodies. Their heads were elf-like, though their eyes were black and faceted, and they sported antennae. They had four-digited hands, translucent bee-like wings, and stingers.

Vassal – Worker caste of Abeil race
Queen – Female vassals transformed through the usage of Royal Jelly
Solider – Martial-focused, far larger Abeil

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Chaotic Good/Any

Lifespan:
750 years

Size:
You are ‘medium’.
Your size is between 110 – 160

Suggested Languages:
Elven

Disclaimer:  None

Aquatic Elf

Aquatic elves were a subrace of elves adapted to living in and breathing water. Their thick skin gave them protection from the cold of deep water, keeping them comfortable at just above-freezing temperatures. Their fingers and toes were generally about twice as long as a human’s and had thick webbing between them. Their most distinctive feature was the gills visible in their necks and over their ribs. Aquatic elves were isolationist by both their nature and the physical location of their settlements. However, despite being extremely cautious, they were also extremely curious, and aquatic elves near the shore would often spend a significant amount time secretly observing the land-bound races.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Chaotic Good/Any

Lifespan:
1000 years

Size:
You are ‘medium’.
Your size is between 120 – 170

Suggested Languages:
Elven

Disclaimer:  None

Avariel

The Avariel were among the first of the elf races to migrate to Faerûn. However, conflict with dragons almost wiped them out before the First Flowering and while they survived since that time, they were considered by most to be myths or legends. Avariel were more delicate than their earth-bound cousins, with hollow bones to aid their flight. They had pale skin, often porcelain white. An avariel’s wings were usually white, but could be black, brown, or speckled. Avariel society was split into two groups that coexisted together, labeled ‘warlike’ and ‘peaceful’. Young Avariel spent time immersed in both cultures so they had a deep understanding and respect of how the other half lived.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Chaotic Evil

Lifespan:
80 years

Size:
You are ‘large’.
Your size is between 180 – 240

Suggested Languages:
Goblin

Disclaimer:  REVILED

Bugbear

Bugbears resembled hairy, tall, feral goblins. They took their name from their noses and claws, which were similar to those of bears. Bugbears, like other goblinoids, had a reputation for being dim-witted and brutish. This claim was not unfounded, and like their kin, bugbears had easily provoked tempers and were prone to rages. Few bugbears overcame this flaw and their culture’s brutal nature.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Neutral Evil

Lifespan:
50 years

Size:
You are ‘medium’.
Your size is between 120 – 210

Suggested Languages:
Primordial

Disclaimer:  REVILED

Bullywug

Bullywugs were a primitive race of frog-like humanoids found throughout the bogs and marshes of Toril, the self-proclaimed lords of the swamp. Savage and self-destructive, the bullywugs regularly tampered with forces beyond their understanding, threatening the safety of others and their own brutish, noisome, and wet lives. Unlike many other creatures of the wild, bullywugs either didn’t understand or didn’t care about the effect they had on their own ecosystems.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Neutral Good/Any

Lifespan:
500 years

Size:
You are ‘large’.
Your size is between 200 – 240

Suggested Languages:
Giant or Sylvan

Disclaimer:  None

Firbolg

Firbolgs were a reclusive race of giant-kin who preferred to avoid contact with other sentient races. They were both the most intelligent and the most powerful of the giant-kin. Firbolgs enjoyed quiet time in the woods, in harmony with nature. The forests were sacred to them and symbolized the heart of the earth and the adaptability of life. They saw themselves as the forests’ caretakers.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Chaotic Evil

Lifespan:
Assumed 60 years

Size:
You are ‘medium’.
Your size is between 220 – 250

Suggested Languages:
Abyssal

Disclaimer:  FULL

Flind

A subrace of gnolls that possesses a different skull shape and a more powerful frame

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Chaotic Evil

Lifespan:
60 years

Size:
You are ‘medium’.
Your size is between 200 – 230

Suggested Languages:
Abyssal

Disclaimer:  REVILED

Gnoll

Gnolls were a humanoid race that most closely resembled human-hyena hybrids within Faerûn. They were carnivorous humanoids, known for their savage culture and warlike ways. More so than many other humanoid races, primal instinct was a strong part of the gnoll psyche. Gnolls were natural predators and savored the thrills of the hunt. Almost all gnolls preferred the wilderness to the civilized enclaves favored by humans, dwarves, or other similar races and those that do take to cities have usually thought of them as just another kind of landscape.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Neutral Evil

Lifespan:
80 years

Size:
You are ‘medium’.
Your size is between 130 – 160

Suggested Languages:
Undercommon

Disclaimer:  REVILED

Grimlock

Grimlocks were a race of monstrous humanoids that lived in the Underdark, the degenerated descendants of humans who had wandered into its depths centuries ago. They had slightly scaled, thick gray skin that was usually scarred from hunts through their constricted underground passageways. Those with a special status in their society often had decorative designs scarred into their skin. Grimlocks were very blunt and suspicious of other creatures. Those who wandered away from their kin often experienced culture shock, but felt some sense of gratification at how strange things were.

Resistances / Weaknesses

  • Blindness Immunity

Classification: 
Humanoid

Suggested Alignment:
Chaotic Evil

Lifespan:
120 years

Size:
You are ‘medium’.
Your size is between 160 – 190

Suggested Languages:
Sylvan

Disclaimer:  REVILED

Hagspawn

Hagspawn were outcast creatures, the sons sired from the mating of hags and humans. Often abandoned at birth, the all-male progeny of an all-female race inherited the worst traits of their mothers but received the moral malleability of their fathers. Evil or not, hagspawn were tirelessly laborious, working without fail to accomplish their goals regardless of risk and hardworking in the face of hardship.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Chaotic Neutral

Lifespan:
80 years

Size:
You are ‘medium’.
Your size is between 120 – 160

Suggested Languages:
Auran

Disclaimer:  None

Kenku

Kenku are short humanoids that possess a crow or raven-shaped head, their feathers are typically black in color whilst their arms and feet possess avian scales and taloned digits. Secretive and agile by nature, they make excellent spies, though their propensity for cowardice in the face of potential death can lead to them fleeing from the heat of battle. They are often born within clans, gangs, or family-groups, remaining with them until departing upon reaching young adulthood. The kenku possess an innate talent for mimicry, able to copy what they see and hear with near-expert precision.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Lawful Evil

Lifespan:
80 years

Size:
You are ‘medium’.
Your size is between 160 – 190

Suggested Languages:
Goblin

Disclaimer:  REVILED

Koalinth

Koalinths were similar to hobgoblins in appearance, but were very brightly colored and possessed gills. Their coloration was generally lighter, and their skin tone was of a green hue. Other aquatic adaptions included webbed hands and feet, as well as a more slender form. Koalinth were known for a great ferocity similar to that of normal hobgoblins. They held a strong hatred of elves, deep enough to affect their decisions to forge alliances. They preyed upon any beings they came across, and were highly disagreeable.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Neutral Evil

Lifespan:
60 years

Size:
You are ‘medium’.
Your size is between 130 – 160

Suggested Languages:
Undercommon

Disclaimer:  REVILED

Kuo-Toa

Kuo-toa, also known as gogglers and men-fish, were a debased, piscine race of warm-blooded and amphibious creatures that dwelt in the Underdark. Sinister secrets lurked below the surface of their alien minds, for the kuo-toa were fanatics plagued by mental instability that saw things others couldn’t and worshiped gods that didn’t exist — at least until they believed hard enough.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Asabi – Lawful Evil / Blackscale – Any neutral
Khaasta –
Chaotic Evil 

Lifespan:
Asabi
– 80 years / Blackscale – 120 years
Khaasta – 180 years 

Size:
Asabi – ‘medium’ 160-210 / Blackscale – ‘large’ 200-260
Khaasta – ‘medium’ 150-180s

Suggested Languages:
Draconic
Asabi-Midani

Disclaimer:  None / Khaasta-REVILED

 

Lizard-folk

Lizardfolk are a race of reptilian humanoids that have skin covered in scales that varies in color from dark green to shades of brown and gray. Lizardfolk hold no interest in money or jewels nor knowledge they found no usage for, deeming things useful on whether or not it was edible. If so, it quickly got their attention; if not, it was ignored. Lizardfolk could be highly dangerous when provoked. However, they were not inherently evil; they were simply savage and had a hard time fitting in with the civilized world.

Asabi – Originated in Netheril alongside Bedine, desert-dwelling lizards; more inclined toward evil.
Blackscale – Brutish with massive frames; a faint resemblance to black dragons with their sunken features.
Khaasta – Vibrantly colored; militaristic raiders, who value strength above all else. Originated in Outlands.

Resistances / Weaknesses

  • Blackscale – Poison/Acid Resistance

Classification: 
Humanoid

Suggested Alignment:
Any

Lifespan:
120 years

Size:
You are ‘medium’.
Your size is between 130 – 160

Suggested Languages:
Any

Disclaimer:  None

Mongrel-folk

Mongrel-folk, or mongrel-men, were a strange race of hybrid humanoids known for their patchwork appearance and muddled lineage. Largely shunned by society and often enslaved by true horrors, the humble creatures survived the trials of their lives and the circumstances of their origins through tolerance and teamwork. Mongrelfolk were typically skittish, perfectly aware of their unwanted status in the wider world. Those who could hide the nature of their existence, would, disguising themselves as other races.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Any

Lifespan:
Unaging (After Maturity)

Size:
You are ‘medium’.
Your size is between 120 – 200

Delphar – ​’large’ 220 – 290

Suggested Languages:
Any

Disclaimer:  REVILED
Delphar – FULL

Nerra

All nerras were humanoid in form with perfectly mirror-like skin. Nerras were enigmatic and naturally contrary creatures, constantly balancing between many different moralities and ethics. They strove to maintain a neutral outlook, but always saw themselves as naturally superior to the creatures they saw through their mirror-portals.

Varoot – Martially-inclined Nerras
Meerak – The more monstrous, blade-like Nerra
Sillit – Nerra possessing an inclination toward magic/the leaders of the Nerra race
Delphar – Military Commanders of the Nerra; possess armor-like protrusions embedded in their flesh

Resistances / Weaknesses

  • Fire Resistance
  • Lightening Resistance

Classification: 
Humanoid

Suggested Alignment:
Chaotic Neutral

Lifespan:
180 years

Size:
You are ‘medium’.
Your size is between 180 – 210

Suggested Languages:
Undercommon

Disclaimer:  None

Quaggoth

Quaggoths were tall and bulky bear-like humanoids. They had long, shaggy, white hair covering their entire bodies, and some painted their fur to better camouflage into their Underdark homes. Though they were dangerous hunters, quaggoths were just as often prey for other predators of the Underdark, particularly those like the drow or illithid with magic at their disposal. They hated the drow as well as surface-dwelling elves and dwarves, and were often kept as slaves by drow.

Resistances / Weaknesses

  • Poison Immunity

Classification: 
Humanoid

Suggested Alignment:
Lawful Evil

Lifespan:
120 years

Size:
You are ‘medium’.
Your size is between 170 – 190

Suggested Languages:
Abyssal

Disclaimer:  REVILED

Sahuagin

Sahuagin were a fish-like monstrous humanoid species that lived in oceans, seas, underground lakes, and underwater caves. Sahuagin were the natural enemies of aquatic elves and lizardfolk. Elves and sahuagin could not co-exist peacefully, and wars between them were often prolonged, bloody affairs that occasionally even interfered with shipping and maritime trade. Sahuagin tolerated the lizardfolk much more than they did the elves. Sahuagin had an only slightly less hatred for tritons. Exactly why the two races hated each other so much was unknown.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Neutral Good/Any

Lifespan:
Assumed 300 years

Size:
Bladeback – ‘medium’ – 190 – 230
Finhead – ‘medium’ – 170 – 210
Flyer – ‘small’ – 80 – 120
Hornhead – ‘large’ – 200 – 240

Suggested Languages:
Draconic

Disclaimer:  REVILED

Saurial

Saurials were intelligent bipedal humanoids who descended from dinosaur-like creatures of an unknown crystal sphere. On Toril, only four types of saurials existed (below) – all names given to them by the natives of the Realms. They befriended others with ease and only rarely made enemies, though they were quick to respond if there was an obvious danger.

Bladeback – Armored individuals with bone-hard scales jutting down their backs, herbivorous
Finhead – Named for the prominent fin on the back of their heads, most human-like in stature, omnivorous
Flyer – Lithe, delicate Saurials with leathery wings, carnivorous
Hornhead – Massive Saurials with three horns atop their faces, bulky and armored, herbivorous

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Chaotic Neutral

Lifespan:
50 years

Size:
You are ‘medium’.
Your size is between 140 – 210

Suggested Languages:
Any

Disclaimer:  None

Thri-kreen

The thri-kreen were an insectoid monstrous humanoid race of nomads and hunters. They resembled a giant praying mantis with exoskeletons over their entire bodies. Thri-kreen had no clear or definable personalities as humans would know them. No emotions could be discerned from their insectoid faces or their patterns of behavior, though rapid twitching of their antennae or mandibles indicated agitation. Their alien thought patterns made it hard for them to understand the advanced concepts or sophisticated social rules of other races. They lacked ideas of devotion, honor, or loyalty, but they respected skill and strength and recognized the convenience of working with talented hunting companions.

Resistances / Weaknesses

  • N/a

Classification: 
Humanoid

Suggested Alignment:
Lawful Good

Lifespan:
70 years

Size:
You are ‘medium’.
Your size is between 150 – 180

Suggested Languages:
Any

Disclaimer:  None

Tortle

Tortles were a race of intelligent tortoise-like humanoids indigenous to southern Chult. Most tortles had the notion of having their houses on their backs, which meant that they rarely felt homesick or the need to lay roots in any single place. They were eager to learn new customs and found beauty in the most ordinary things. Despite spending much of their lives isolated, tortles liked to form strong friendships.

Resistances / Weaknesses

  • N/a

Classification: 
Monstrosity

Suggested Alignment:
Neutral Good

Lifespan:
100 years

Size:
You are ‘large’.
Your size is between 210 – 250

Suggested Languages:
Elvish or Sylvan

Disclaimer:  None

Centaur

Centaurs were a strong and proud race. Although they typically strove to find peace and balance with nature, they could act with violence when the need arose. Despite this desire for balance, centaurs had to eat a lot to fuel their large bodies and were known to overindulge, especially in wine and ale. A drunken centaur was much more prone to aggressive and violent behavior. Although some were solitary, centaurs generally lived in tribal hunter-gatherer societies. Those that felt a sense of wanderlust to explore the world made excellent companions and occasionally would offer a ride to allies. The suggestion that they be used as a pack animal however was met with derision.

Resistances / Weaknesses

  • N/a

Classification: 
Monstrosity

Suggested Alignment:
Chaotic Evil

Lifespan:
80 years

Size:
You are ‘small’.
Your size is between 90 – 130

Suggested Languages:
Undercommon

Disclaimer:  FULL

Chitine

Chitines were humanoids that resembled spiders and were found in the Underdark. Chitines hated drow and driders, and could sometimes be found as slaves of the former. As with many spider-like inhabitants of the Underdark, they were very prone to praising Lolth.

Resistances / Weaknesses

Classification: 
Monstrosity

Suggested Alignment:
Chaotic Evil

Lifespan:
750 years

Size:
You are ‘medium’.
Your size is between 150 – 170

Suggested Languages:
Undercommon

Disclaimer:  FULL

Drider

Driders were drow that had been transformed from the waist down so they had the body of a spider. The transformation was typically a punishment for failing a test of Lolth. Driders were bloodthirsty. They kept their memories and personalities from their time as a drow but added to this came a sense of shame, hatred, and fear that made them violent hunters.

Resistances / Weaknesses

Classification: 
Monstrosity

Suggested Alignment:
Chaotic Evil

Lifespan:
50 years

Size:
You are ‘medium’.
Your size is between 130 – 160

Suggested Languages:
Any

Disclaimer:  REVILED

Harpy

A harpy was a malign race of monstrous humanoid winged creatures. Harpies were notoriously malevolent and sadistic, taking enormous joy in hurting, torturing and killing their victims, and were always seeking more. They were fond of entrancing travelers with their songs and luring them to shockingly cruel dooms. When they were done playing with their captives, they slew them and finally devoured them. They were not particularly intelligent creatures, and were prone to cowardice in the face of superior power.

Resistances / Weaknesses

  • N/a

Classification: 
Monstrosity

Suggested Alignment:
Lawful Neutral

Lifespan:
1000+ years

Size:
You are ‘medium’.
Your size is between 130 – 160

Suggested Languages:
Undercommon

Disclaimer:  None

Myconid

Myconids, also known as fungus ones, and fungus folk, were a race of ambulatory fungus creatures. They were known for their peacefulness and appreciation of quiet, making their homes in the darker corners of the world. Fungus folk were unique amongst the Underdark races for their complete aversion to violent behavior. A general distrust of outsiders was common among the myconids due to their experience with most other entities.

Resistances / Weaknesses

Classification: 
Monstrosity

Suggested Alignment:
Neutral Good

Lifespan:
Assumed 120 years

Size:
You are ‘small’.
Your size is between 70 – 90

Suggested Languages:
Undercommon

Disclaimer:  None

Nycter

Nycters are cave-dwelling batfolk that strive to live peaceably and well. Their culture and society revolve around the cave and the community, and Nycters have a keen sense of duty to their group and do their utmost to contribute to it. Their diminutive frames are vaguely humanoid, though their faces are an odd mixture of bat and goblinoid features, harboring massive ears and a bat-like nose.

Resistances / Weaknesses

  • N/a

Classification: 
Monstrosity

Suggested Alignment:
Neutral Evil

Lifespan:
Assumed 80 years

Size:
You are ‘small’.
Your size is between 80 – 130

Suggested Languages:
Abyssal or Draconic

Disclaimer:  None

Ophidian

Ophidia typically follow a Yuan-ti master, though freed Ophidia are known to gather in small groups led by the oldest female. They are odd in their stature, limbs protruding from their serpentine form in a manner that resembles a humanoid salamander, their visages paying them no favors in this regard. They are innately loyal, often following orders without question. Legends speak of how they are created, as a bitten humanoid will painfully transform over the course of a few weeks, losing their memories in the process. The completed process was irreversible, yet it could be halted and kept from progressing further. The Ophidia sighted in these lands are incapable of passing on this curse, however.

Resistances / Weaknesses

  • Poison Immunity

Classification: 
Monstrosity

Suggested Alignment:
Neutral evil

Lifespan:
Assumed 100 years

Size:
You are ‘large’.
Your size is between 240 – 280

Suggested Languages:
Draconic

Disclaimer:  FULL

Pterfolk

While not all lizardfolk were evil, it was generally agreed that pterafolk were cruel and vicious as a rule. They were highly untrusting of anyone outside their own race. They had an innate predilection towards violent behavior, but those raised in other societies sometimes had the capacity to overcome this tendency and take on alignments beyond evil. Pterafolk appeared much like a tailless lizardfolk aside from their elongated cranial crest and long, lithe frames. Many also possessed beaks full of serrated teeth, and they possessed the innate ability to magically unfurl a pair of massive wings from their arms.

Resistances / Weaknesses

  • N/a

Classification: 
Monstrosity

Suggested Alignment:
Neutral evil

Lifespan:
250 years

Size:
You are ‘large’.
Your size is between 170 – 230

Suggested Languages:
Payit

Disclaimer:  REVILED

Tlincalli

Tlincallis were terrifying monstrous humanoids with the lower bodies of giant scorpions. Instead of true chitin, their insectoid lower halves were constructed of bone plates, and their humanoid upper bodies held a handsome visage aside from their insectoid eyes and other scattered arthropod features. Their predatory nature shines through in their behavior and society, their demeanor calm and observant as they study those they meet in a manner not unlike a hunter. Their societies are heavily organized around their belief in omens and divination, and aside from their tendency to take other races as slaves, their behavior is stark in its detached and confident nature.

Resistances / Weaknesses

  • N/a

Classification: 
Monstrosity

Suggested Alignment:
Neutral evil

Lifespan:
70 years

Size:
You are ‘large’.
Your size is between 200 – 230

Suggested Languages:
Midani

Disclaimer:  REVILED

Yak-Folk

Yak-folk were ogre-sized humanoids. Their heads resembled those of a yak and their bodies were covered in coarse fur. The only distinguishing feature between females and males was that the females were only slightly smaller. As a race, the yak-folk were a ‘malignant theocracy’, fanatically following their Forgotten God in all aspects of their lives. The entire race claimed to be descended from this deity. They were known to sacrifice slaves to appease this Forgotten God.

Resistances / Weaknesses

  • N/a

Classification: 
Undead

Suggested Alignment:
Chaotic Evil

Lifespan:
Assumed Unaging (After Creation)

Size:
Same size as Progenitor Race

Suggested Languages:
Any

Disclaimer:  REVILED

Death Knight

A death knight was a mighty undead warrior created by gods of death or other malevolent forces. They were most commonly created from evil humanoids who in life had been blackguards, fighters, rangers, barbarians, and even paladins fallen from grace. A death knight appeared similar to how it appeared in life, but it had a decayed body with rotting flesh and pinpoints of light in place of eyes. A death knight often wore fine clothing and armor, especially capes, as a mark of importance. A death knight struck fear into the hearts of weaker creatures.

Resistances / Weaknesses

  • Poison Immunity
  • Charm Immunity
  • RPR Perk – Undead

Classification: 
Undead

Suggested Alignment:
Same as Deity (Corrupted are an evil alignment by default)

Lifespan:
Assumed Unaging (After Creation)

Size:
You are ‘large’.
Your size is between 220 – 330

Suggested Languages:
Any

Disclaimer:  FULL

Eidolon (Corrupted)

Eidolons are formed by an archdevil or a deity binding a soul to a statue in order to protect a sacred location. As for their forms, they are humanoid and constructed of stone/crystal Their proportions vary, though each eidolon possesses a featureless, smooth face, with only a rune/symbol of their master carved into it; horns, antlers, and other jutting pieces of stone may also be present. Typically, an eidolon possesses no free will, existing to defend its charge, yet their being can grow corrupted, leading to their personality resurfacing, the eidolon going insane and being freed of its eternal duties. Due to their broken minds, they are unpredictable and dangerous.

Resistances / Weaknesses

  • Poison Immunity
  • Charm Immunity
  • RPR Perk – Undead

Classification: 
Undead

Suggested Alignment:
Any Evil

Lifespan:
Assumed Unaging (After Maturity)

Size:
You are ‘medium’.
Your size is between 160 – 190

Suggested Languages:
Undercommon

Disclaimer:  REVILED

Kir-Lanan

Kir-lanan, also known as black gargoyles, stalkers, and the godless, were gargoyle-like creatures that appeared on Toril during the Time of Troubles in 1358 DR. Appearing similar to the more common gargoyle, kir-lanan had huge bat-like wings and a muscular humanoid form that was covered in fine scales. Since their arrival in 1358 DR, the kir-lanan held an unrelenting enmity towards all deities. This dislike of the gods was such that the kir-lanan never worshiped any of them and consequently never made use of divine magic.

Resistances / Weaknesses

  • Poison Immunity
  • Charm Immunity
  • RPR Perk – Undead

Classification: 
Undead

Suggested Alignment:
Neutral evil

Lifespan:
Assumed Unaging (After Creation)

Size:
Same size as Progenitor Race

Suggested Languages:
Any

Disclaimer:  REVILED

Wight

A wight is an undead creature reanimated through its sheer violence and hatred, arising again after having either been transformed by another wight, or after having stricken a deal with an evil deity to return to some semblance of life in exchange for seeking the destruction of all living things. Withered, twisted husks of their former selves, Wights are a grotesque sight that, in their reanimated state, crave the lifeforce of others in a manner akin to an addiction. They instinctively dislike sunlight, yet they are not harmed by it. Wights in these lands appear unable to drain an individual to the point of becoming a wight themselves.

Resistances / Weaknesses

  • Poison Immunity
  • Charm Immunity
  • RPR Perk – Undead

DISCLAIMER:  You will see two instances of ‘Disclaimers’ on the races.  This can affect how your gameplay goes depending on the race.  We wish to ensure our community understands from the start that certain races will not be loved and are susceptible to easy deaths.  If either of the below is not stated on the race, you can play the character as normal without these worries.

  • FULL – Other players will view your character negatively, and town authorities will not defend you.  You will be subject to full pvp cons in the hub areas.
  • REVILED – Other characters will view your character negatively, even if you present them as good-aligned.

Base Stats for Unique Races:

  • Ability Score Increases:  +1 of Choice
  • Speed:  Your base walking speed is 2 foundations
  • Languages:  +1 of Choice

~For the purposes of RPR, some races function identically to undead in our system, so they will have the ‘undead’ perk to reflect this.~

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