Action Type: Standard Action
Target: 1 Creature
Range: 5 Tiles
Components: V, S (No Gem)
Duration: 1 hour, or until otherwise removed
Classes: Bard, Paladin-Oathbreaker, Paladin-Oath of Conquest, Sorcerer, Warlock-Pact: Great Old One, Wizard-Divination
Description:
You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your actions to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose and doesn’t do anything that you don’t allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
((This spell cannot be used to force a player to do anything they are uncomfortable with. Cannot be used to force ERP scenes.))
((Last updated: 10.22.2024))