Action Type: Bonus Action
Target: 10 Creatures
Range: 5 Tile
Components: V, S (No Gem)
Duration: 30 minutes/1 hour
Classes: Cleric, Master: Paladin
Description:
You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 5-tile radius and dim light for an additional 5 tiles. In addition, weapon attacks made with it deal an extra 8 radiant damage on a hit. If the weapon isn’t already a magic weapon, it becomes one for the duration.
As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance (“Holy Weapon Burst”). Each creature of your choice that you can see within 5 tiles of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage and is blinded for 30 minutes. A creature takes half as much damage on a successful save and isn’t blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
((Last updated: 2.4.2025))