Casting Time: 1 action
Range: 6 foundations
Components: V, M, (4 Blue Glowing Gems)
Duration: Up to 3 rounds
The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be charmed are immune to this spell.
If used in Dice, they will dance for 3 turns unless broken out. If used in mechanical PVP, the target may not move, or use actions in spell phase but may fight normally during the fight