School: Transmutation
Casting Time: 1 action
Range: Self (5×5 foundations.)
Components: V, S, M, (5 Green Glowing Gems)
Duration: 10 minutes or 4 rounds in Dice PvP
Classes: Bard, Druid, Ranger
Description:
You cannot cast this spell while standing on foundations or flooring, it must be cast on grass or a nature tile. You imbue plants within a 5×5 foundation square of you with limited sentience and animations. These plants are able to communicate and carry out the following commands:
Trip: Larger plants or vines that are able to trip can be commanded to do so. The creatures tripped by a plant must roll a Dexterity saving throw or become prone.
Disarm: Vines crop up and attempt to disarm the target creature in the 5×5 area. The target must roll a Strength saving throw against the caster’s casting modifier.
Root: Roots and vines grab onto the legs of targets in the area of effect. They must pass a Dexterity saving throw or be rooted to their position, unable to use physical movement spells to move location (this does not affect teleportation spells such as Misty Step or Blink).