Action Type: Standard Action
Target: AoE
Range: 5 Tiles
Components: V, S, M – 2 Red Gems
Duration: Instantaneous
Classes: Druid, Wizard-War

Description:
You conjure up a wave of water that crashes down on an area within range. The area is a 2-tile radius on a creature you choose within range. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone.

On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 5 tiles of it, and then it vanishes.

((Last updated: 11.11.2023))