Action Type: Standard Action
Target: AoE
Range: 5 Tiles
Components: V, S, M – 2 Red Gems
Duration: Instantaneous
Classes: Druid, Wizard-War

Description:
You conjure up a wave of water that crashes down on an area within range. The area is a 2-tile radius on a creature you choose within range. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone.

On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 5 tiles of it, and then it vanishes.

((Last updated: 11.11.2023))

Support Us

Old Guard is a free to play server with no pay to win mechanics. If you like to support our ongoing effort to get better, please consider donate to our cause. Click here to learn more!