School: Conjuration
Casting Time: 1 action
Range: 4×6 foundations in front of you.
Components: V, S, M, (5 Red Glowing Gems)
Duration: Instantaneous
Classes: Druid, Sorcerer, Wizard

You conjure a wave of water that materializes in front of you. This effect is four foundations high, four foundations wide, and travels six foundations. Each creature in the area of the Tidal Wave must roll a Dexterity saving throw or be knocked prone. The spell also will extinguish any unprotected flames and push or destroy small objects.

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