As a sorcerer, you have access to the following metamagics that you can use to augment your spells
Heightened Spell:
Action Type: Free Action
Target: Self
You can spend 3 sorcery points to add +2 to spell bonus for this turn
Empowered Spell:
Action Type: Free Action
Target: 10 creatures; Range: 20 tiles.
You can spend 1 sorcery point to deal an additional 3d6 damage when you hit with a spell
You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.
Quickened Spell:
Action Type: Free Action
Target: Self
You can spend 2 sorcery points to cast a standard action spell as a bonus action on this turn
Transmuted Spell:
Action Type: Free Action
Target: Self
You can spend 1 sorcery point to change the damage type of a spell from the following list, to one of the other types on that list
(acid, cold, fire, lightning, poison, thunder)
((Last updated: 11.30.2023))