As an Action, you can teleport to a tile you can see, up to 10.0 tiles away. Immediately after you disappear, each creature within 3.0 tiles of the tile you left must make a Strength Saving Throw. On a failed save, they take 3d10 force damage and are pulled towards the space you left. On a successful save, the creature takes half and is not pulled.
You may use this ability once every 24 hours.