Action Type: Reaction
Target: 1 Creature
Range: 5 Tiles
Components: V, S, M – 4 Black Gems, 1 Empty Soul Gem
Duration: 1 week
Classes: Wizard – Necromancy
Description:
This spell snatches the soul of a humanoid while downed and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you have a soul inside the cage, you can exploit it in any of the ways described below. You can use a trapped soul up to 6 times. Once you exploit a soul for the 6th time, it is released, and the spell ends. While a soul is trapped, the target it came from can’t be revived.
Borrow Experience – You can use a bonus action to bolster yourself with the soul’s life experience. You gain a +2 to attack rolls and save throws for 5 minutes.
Query Soul – You ask the soul a question (no action required) and receive a brief telepathic answer, which you can understand regardless of the language used. The soul can only answer questions of experiences prior to the target becoming soulless, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic
Steal Life – You can use a bonus action to drain vigor from the soul and regain 2d8 hit points.
((Last updated: 11.11.2023))