Action Type: Standard Action
Target: AoE
Range: 20 Tiles
Components: V, S, M – 3 Red Gems, 2 Green Gems
Duration: Instantaneous
Classes: Cleric, Druid, Sorcerer, Wizard
Description:
Mastery Only
You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 10-tile radius circle centered on that point and shakes creatures and structures in contact with the ground in that area. Creatures within the area of effect must make a Dexterity saving throw. On a failed save, the creature takes 10d6 bludgeoning damage and is knocked prone.
((Last updated: 9.23.2024))