Action Type: Standard Action
Target: AoE
Range: 15 Tiles
Components: V, S, M – 3 Red Gems
Duration: Instantaneous
Classes: Master: Ranger
Description:
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear.
Each creature in a 7-tile radius centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.
((Last updated: 11.11.2023))