Your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your casting modifier or be charmed by you for 2 turns or 15 minutes whichever comes first. The Charm is broken if the creature takes any damage.