While raging, allies within 1 foundation of your target, may also be hit by Wild Magic, they will have to roll on your Chart. Roll a 1d20, if between 11 and 20, nothing happens. 1 to 10, you must roll a 1d100 on theĀ Wild Magic Table.
While raging, allies within 1 foundation of your target, may also be hit by Wild Magic, they will have to roll on your Chart. Roll a 1d20, if between 11 and 20, nothing happens. 1 to 10, you must roll a 1d100 on theĀ Wild Magic Table.