– Forbiddance: The vampire can’t enter a residence without an invitation from one of the living residents of that dwelling. Does not apply to non-residence buildings.
– Water: The vampire takes 20 acid damage when it ends its turn in natural bodies of water.
– Stake to the Heart: The vampire is destroyed if a piercing weapon is driven into its heart while it is incapacitated in its coffin.
– Sunlight Hypersensitivity: The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has -2 on attack rolls and perception checks.
– Coffins: Coffins can only be moved within the Vampire’s base, the Vampire cannot move the location of their base once their coffin has been placed. Should the Coffin be stolen or destroyed they can rebuild it after 2 days but it still must remain within their base location. Attempting to steal or destroy a Vampire’s coffin requires a DM ticket to be opened. IMPORTANT: If you do not have a coffin, you cannot use the Misty Escape feature.
((Last updated: 12.27.2023))