Weapon Bond

Weapon Bond

You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch...
Abjure Magic

Abjure Magic

Your proficiency with magic allows you to use your weapon bond as a shield against spells. You gain a +2 to Int/Wis/Charisma Saving throws for 30 minutes. This has a 24-hour cooldown.
Abjure Magic

Echo Avatar

You can temporarily transfer your consciousness to your echo, should it be summoned. In doing so, you gain fear and charm immunity for 20 minutes. This costs 1 superiority die and has a 24-hour cooldown.
Abjure Magic

Unleash Incarnation

You’ve learned to fight with your Echo as an extension of your physical abilities. You are never out numbered with your echo at your side. Using 1 superiority dice you may cast an ability and allow your echo to target an additional person within 1 foundations of your...
Abjure Magic

Reclaim Potential

While your echo is summoned, you may use 1 superiority dice to turn back fate’s design and reroll any save, even if you are currently afflicted by it. This also means, were you to take an injury, a severe one while your echo is still around you are able to return to...