by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - W
You learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
Your proficiency with magic allows you to use your weapon bond as a shield against spells. You gain a +2 to Int/Wis/Charisma Saving throws for 30 minutes. This has a 24-hour cooldown.
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
You can temporarily transfer your consciousness to your echo, should it be summoned. In doing so, you gain fear and charm immunity for 20 minutes. This costs 1 superiority die and has a 24-hour cooldown.
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
You’ve learned to fight with your Echo as an extension of your physical abilities. You are never out numbered with your echo at your side. Using 1 superiority dice you may cast an ability and allow your echo to target an additional person within 1 foundations of your...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
While your echo is summoned, you may use 1 superiority dice to turn back fate’s design and reroll any save, even if you are currently afflicted by it. This also means, were you to take an injury, a severe one while your echo is still around you are able to return to...