by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: SelfRange: 1 tile Upon Mastery, you gain the ability to blink through planes before making an attack, teleporting 1 tile away. If you attack at least two different creatures with the attack action, you can make one additional red attack...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
This player is a master of tracking, possessing the ability to read the land and track movements of a target of his or her choosing. They may track a chosen target to a rough location or potentially their home base. If another Player wishes to assist with tracking,...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
You choose a terrain which your character is familiar with from the following list; GrasslandSavannahDesertArcticUnderdarkJungleRed MountainsDark Pine Forest (This will be logged in your ticket as Favored Terrian.) While in your Natural Terrain, you gain the following...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - E
You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. On Whitelist, choose an additional 1 language to match the thematic identity of your favored enemy’s language You also gain an Advantage in Tracking your Favored...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
When using your boons, there is a chance that those beyond the rift you protect will attempt to sway you into madness. On failed rolls with spells and abilities augmented by your boons, or when forced to use Spectral Defense, you must roll on the long-term madness...