by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
Using 1 Divinity point, you become remarkably adept at channeling magical energy to compel others. Any spell command or power word spell you will roll at a +1 Spell Bonus for 15 minutes.
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
Using 1 Divinity Point, You present your holy symbol, and up to 2 targets within 5 foundations of you must succeed on a Wisdom VS Wisdom saving throw or be charmed by you for up to 1 IRL hour. No harm may come to these targets or they will immediately be broken out –...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
You can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level,...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
Once a day with the cost of 1 Divinity Point, you present your holy symbol and speak a prayer censuring the undead or infernal. Each undead or infernal creature that can see or hear you within 4 foundations of you must make a Wisdom saving throw. If the creature fails...
by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
Every Cleric has a set amount of Divinity Points which replenish daily. These can be expended to make use of a Clerics innate abilities. A cleric at character creation starts at 1 Divinity point and, upon achieving Mastery, a cleric gains two additional Divinity...