by Old Guard RP | May 30, 2022 | xOLD-Boons/Banes
If you roll a critical fail on a damage spell, you fail the spell and take maximum damage from it.
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - S
When you roll your 1d6, for Wild Magic Surge, on damage spells if the dice lands on 6, add that number to your spell. ((Last updated: 11.8.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - T
Action Type: Free ActionTarget: Self You again a +1 to spell bonus/spell damage that lasts for 1 minute. After casting a spell when using this ability, roll on the Wild Magic Surge table. This has a 20-hour Cooldown ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - B
Action Type: Free ActionTarget: Willing CreatureRange: 10 tiles You can grant a friendly/willing target a +2 to Attack/Spell bonus. Lasts for 1 minute. This has a 20-hour Cooldown ((Last updated: 11.12.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
You gain an additional 13 hit points and, upon Mastery another 4. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. Your Base AC is increased from 10 to 13 when you are unarmored. ((Last updated: 12.22.2023))