by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - F
You have a +2 movement buff to movement. To use this speed, you can’t be wearing medium or heavy armor. Please Note: If the target is drawn into a PvP intent, they must land whether for dice or for mechanical. ((Last updated: 8.26.2024))
by Old Guard RP | May 23, 2022 | xOLD-Boons/Banes
Your ancestors realized this basic truth about the world; Ape Together Strong. If in a PVP intent with two others from your race, have an advantage on breakout rolls when affected by fear/the frightened condition.
by Old Guard RP | May 23, 2022 | xOLD-Boons/Banes
Some Hunarian’s possess a prehensile tail, able to grasp and hold objects. A tail is not required for the race, and this merit only applies if you are playing one with a tail.
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - N
Innately magical, Hengeyokai can easily learn, access, and wield arcane magic. They see no shame in using magic such as shadow magic, even finding appeal in its power to trick and deceive. They gain the below cantrips: Firebolt Frostbite Shocking Grasp Thunderclap...
by Old Guard RP | May 23, 2022 | Racial Abilities, Racial Abilities - F
Your reflexes and agility allow you to move with a burst of speed. You may move an additional two foundations but are unable to move the next turn. Ten-minute Cooldown. ((Last updated: 11.2.2023))