by Old Guard RP | Jan 31, 2024 | Class Abilities, Class Abilities - E
Action Type: Free ActionTarget: Self You channel Ki into your strikes, making them stronger. For 2 Ki, increase Attack Damage by +4 for 30 mins. 30 Min CD
by Old Guard RP | Jan 4, 2024 | Ritual, Spells, Spells - U
School: NecromancyCasting Time: 10 minutesRange: TouchComponents: V, S, M, (10 obsidian gems, 1 normal horse of any kind)Duration: PermanentClasses: Wizard-School of NecromancyDescription:Reanimate a slain horse, raising it to undeath as your own undead...
by Old Guard RP | Dec 22, 2023 | Craftables, Mystical Creations
Mystical CreationsItem Use Cooldown: Passive EffectQuality: RareSlot: DefenseDescription:While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Materials:15 Alchemical Reagent15 Gem Dust25 Silver Coins ((Last updated:...
by Old Guard RP | Dec 9, 2023 | Spells, Spells - D
Casting Time: standard actionRange: 10 FoundationsTarget: AoEComponents: V S MDuration: 4 turnsClasses: Cleric, Wizard, Bard-LoreDescription:The light of dawn shines down on a location you specify within range. Until the spell ends, a 5 tile radius of bright light...
by Old Guard RP | Dec 5, 2023 | Class Abilities, Class Abilities - V
The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage, this trait doesn’t function at the start of the vampire’s next turn.