by Old Guard RP | Apr 3, 2025 | Racial Abilities, Racial Abilities - U, Skills & Traits
Due to your unnatural heritage, you inspire unease and concern in others. They are less likely to trust you, and in the worst case, actively revile you. Your nature might manifest in behaviours that cause this unease, too. ((Last updated: 4.3.2025))
by Old Guard RP | Apr 3, 2025 | Racial Abilities, Racial Abilities - B, Skills & Traits
You feel the tyranny flow through you, even to the betterment of your nature, you still feel it lurk in the back of your mind. You will seek ways to expand your own power unless you are mindful of your flaws. ((Last updated: 4.3.2025))
by Old Guard RP | Apr 3, 2025 | Racial Abilities, Racial Abilities - F, Skills & Traits
A fairy is able to make a fey contract with another player. The terms of the contract and consequences for breaking the agreement that both parties agree to are stated. The RP must be brought into a ticket once done, and another ticket opened if the fairy or player...
by Old Guard RP | Apr 3, 2025 | Racial Abilities, Racial Abilities - T, Skills & Traits
You plant a tree as part of your grove. Open a ticket with a picture of the tree and location. Doing so will grant a bonus of being able to heal any wounds within an hour. But any damage done to the tree itself will affect the dryad too and last twice as long. ((Last...
by Old Guard RP | Apr 3, 2025 | Racial Abilities, Racial Abilities - E, Skills & Traits
If inflicted with great trauma, torture, and pain, physical or mental, you struggle with maintaining your mask. Upon failing a DC 10 wisdom throw, you are unable to maintain them and revert to your original form. ((Last updated: 4.3.2025))