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Stinging Tail

Stinging Tail

by Old Guard RP | Feb 5, 2025 | Racial Abilities, Racial Abilities - S, Skills & Traits

You may use the stinger on the end of your tail to strike a single foe as a natural attack on your turn (yellow attack), within a distance of 1.5 foundations. This attack deals 2d6 poison damage and has a cooldown of 15 minutes. ((Last updated:...
Stinging Tail

Daunting Roar

by Old Guard RP | Feb 5, 2025 | Racial Abilities, Racial Abilities - D, Skills & Traits

As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 2 tiles of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your...
Stinging Tail

Oni Magic

by Old Guard RP | Jan 24, 2025 | Racial Abilities, Racial Abilities - O, Skills & Traits

You can cast Darkness, Invisibility, and Levitate innately. ((Last updated: 1.24.2025))
Stinging Tail

Vampire Mastery

by Old Guard RP | Jan 15, 2025 | Racial Abilities, Racial Abilities - V, Skills & Traits

Master Vampires no longer take damage from sunlight (but still cannot use Regen and get the usual sunlight sensitivity debuff from the sun) Master Vampires feeding time extended from every 5 days to every 7 days ((Last updated: 1.15.2025))
Stinging Tail

Lycan Mastery

by Old Guard RP | Jan 15, 2025 | Racial Abilities, Racial Abilities - L, Skills & Traits

Upon Mastery, Lycans can change forms at will and can retain a sense of self outside of their full moons Upon Mastery, the DC of the forced change lowers (Resist Hunt) from 30 to 20 ((Last updated: 1.15.2025))
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