by Old Guard RP | Jun 20, 2022 | Class Abilities, Class Abilities - S
The following feature is unlocked on Mastery Action Type: Bonus ActionTarget: Self You become wreathed in a luminous, magical aura. You can extinguish or restore the light. If a creature hits you with a melee attack while this light shines, you can use this feature to...
by Old Guard RP | Jun 20, 2022 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: 1 creatureRange: 1 tile. You gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 1 ki point to use this ability as a bonus action. Searing Arc...
by Old Guard RP | Jun 20, 2022 | xOLD-Boons/Banes
Your Unarmed strikes have now become Radiant Bolts, You can make a ranged attack up to 4.0 tiles away, You can also expend 1 Ki Point to make a Third Radiant bolt, however this is not the Improved Version.
by Old Guard RP | Jun 19, 2022 | xOLD-Boons/Banes
Any Hobgoblin that is one of the following subclasses is considered an outcast: Clerics ( That don’t follow Maglubiyet or others of the Goblinoid Pantheon)Paladins ( That don’t follow Maglubiyet or others of the Goblinoid Pantheon)
by Old Guard RP | Jun 19, 2022 | Racial Abilities, Racial Abilities - M
Hobgoblins were warriors by nature and preferred martial combatants to those who drew on magic. You gain martial proficiencies. ((Last updated: 11.3.2023))