by Old Guard RP | Sep 23, 2023 | Class Abilities, Class Abilities - D
Expend 5 spell pool to deal an additional 2d8 radiant damage on a successful weapon attack. ((Last updated: 3.19.2024))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: ActionTarget: Self As an action, you always seem to get a lucky bounce at the right moment. You gain a +2 to Attack Bonus and a +2 to all Saving Throws, for the cost of 2 ki points. The effect lasts 30 minutes. ((Last updated:...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: Self You gain a bonus to your initiative equal to your Wisdom modifier. At the start of your first turn of each combat, your walking speed increases by 2 tiles, which lasts until the end of that turn. You can make one additional weapon...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Action Type: Free ActionTarget: SelfRange: 1 tile Upon Mastery, you gain the ability to blink through planes before making an attack, teleporting 1 tile away. If you attack at least two different creatures with the attack action, you can make one additional red attack...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level. ((Last updated: 11.7.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - D
You can call on your deity to intervene on your behalf when your need is great. Imploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level,...