by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - I
At Mastery, you gain an additional 2 superiority dice. ((Last updated: 11.8.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - I
Action Type: Standard ActionTarget: 1 CreatureRange: 20 Tiles You frighten someone with your menacing presence. Using this feature, you can apply Fear to a target, WIS saving throw, DC 13. The effect lasts for 15 minutes. If the creature succeeds on its saving throw,...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - I
Upon Mastery, Reaper’s damage is increased to 2d8. ((Last updated: 11.7.2023))
by Old Guard RP | Sep 23, 2023 | Class Abilities, Class Abilities - I
Action Type: AttackTarget: Self You gain the ability to make an overwhelming number of attacks against a group of enemies. When you use your Flurry of Blows, you can make up to three additional unarmed attacks (up to a total of five Flurry of Blows attacks), provided...
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - I
You have honed your ability to resist the mind-altering powers of your prey. You gain proficiency in Wisdom Saving Throws. ((Last updated: 12.13.2023))
by Old Guard RP | May 30, 2022 | Class Abilities, Class Abilities - I
Your ability to channel negative energy becomes more potent. Necrotic damage dealt by your cleric spells and Channel Divinity options ignores resistance to necrotic damage. ((Last updated: 11.7.2023))