by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - S
Action Type: Bonus ActionTarget: SelfRange: Self You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain 25 hit points. This has a 4-hour Cooldown ((Last updated:...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - F
You adopt a particular style of fighting as your specialty. This is for Fighter ONLY: Defense (PHB). While you are wearing armor, you gain a +1 bonus to AC. This is for Paladin ONLY:Blessed Warrior – You gain Sacred Flame. This is for Ranger ONLY:Archery –...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - A
Action Type: Free ActionTarget: Self When you use Action Surge, you gain another Standard Action. Costs an Action Surge use. ((Last updated: 11.12.2023))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - U
Barbarian: While you are not wearing any armor, You gain your CON to AC in addition to your DEX Monk: While you are not wearing any armor, You gain your WIS to AC in addition to your DEX ((Last updated: 6.28.2024))
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - R
Action Type: ReactionTarget: Self Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point...
by Old Guard RP | Nov 8, 2023 | Class Abilities, Class Abilities - P
Upon Mastery, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. ((Last updated: 11.8.2023))